Steve Wright
- Resident Evil 2
- Assassin's Creed 2
- Batman: Arkham Asylum
Steve Wright's Reviews
Fallout 4 was an epic game, very much deserving of the 10/10 rating we bequeathed upon it, but its DLC offerings are another story altogether. If you have the game’s “Season Pass”, you might as well grab a couple extra new Achievements or Trophies. If you’ve been buying DLC piecemeal, leave it alone – unless, of course, you’re very much into crafting.
That’s really it — you draw Disney characters. As such, this will work for die-hard adult Disney fans, but is best suited for children with long car rides in their future. It’ll be engaging and involving childhood heroes, making it hard to fail.
7 Days to Die is awful. I’d imagine this is how the PC release initially played back in 2013 as part of Steam Early Access; I’m utterly confused as to why there’s no polish at all on this new console release. There’s no excuse for such a flimsy mess, and I’m quite surprised Telltale Games would permit its name to be associated with such tripe. Avoid the game at all costs.
All things considered, “Underground” is a true evolution of the MMO, provided those who had a passing interest in it can be bothered jumping back in.
The Chris and Jake campaign should have been less of a testosterone fest, instead playing more like Leon’s campaign instead. Or, better yet, Resident Evil 5‘s “Lost in Nightmares” DLC. Sherry and Jake’s campaign has a nice balance between tension and action that should have been fleshed out to a far greater degree. The problem that Resident Evil 6 has is that it’s three — or four — games squashed into one, desperately suffering from an identity crisis. With such an emphasis on choice and variation, it does nothing well. We get suspense with Leon, a thriller with Jake and action with Chris, but by the time you get into the groove of each campaign, it’s over. Capcom has tried to do a far too much with just one title, and the franchise moves backward as a result.
Resident Evil 5 was released to the market in 2009 with a lot to live up to; RE4 took the “survival horror” genre the series was so famous for and introduced so many different gameplay mechanics that it was thought of as an “action horror” title instead. The series was flipped on its head; old fans either loved it or hated it, but a new group of gamers found the series for the first time and fell in love. In 2016, this game still holds its own, a refinement of the franchise rather than the train-wreck, ‘everything including the kitchen sink’ mentality that befell Resident Evil 6.