Steve Wright
- Resident Evil 2
- Assassin's Creed 2
- Batman: Arkham Asylum
Steve Wright's Reviews
Tekken 8 will surely impress fans but I struggled to connect with it like I have Mortal Kombat 1 and Street Fighter 6. There's no denying it's a feast for the senses and is full of stuff to do... but if you're like me and haven't found Tekken memorable despite playing it across many years and many platforms, that's unlikely to change here.
This is textbook average entertainment; it won't disappoint, but it certainly won't excite.
Highly stylised and easy enough to understand, though complex and demanding as all hell.
If you’re looking for more mini-games on your Nintendo Switch, or have fond memories of Smooth Moves over on the Wii, this one’s for you. Just make sure to stretch afterward, especially if you’re saddled with a bunch of squat poses.
Alan Wake 2 is the next glorious evolution of Remedy's signature gameplay and doesn't put a foot wrong.
Here, the question isn't whether or not Kojima's works are good, it's if Konami should have repackaged them. Again. I'd argue not. Or at least, I'd argue not in this fashion.
You absolutely need to play Spider-Man 2. Insomniac is the pinnacle Sony studio, showing off not only what it can do, but what the PS5 itself can do.
Coupled with the likes of Star Trek Resurgence, a narrative adventure also released this year, it’s safe to say that Star Trek video game fans haven’t had it this good in a long damn time. If you’re a strategy fan, you’ll enjoy this, and if you’re a Star Trek fan you’ll absolutely gobble this up. As well you should.
As a casual player, there’s certainly enjoyment to be had, but much like Mortal Kombat 1, I think I’ve had my full just a couple days in.
Fast-paced action is hampered by strange new presentation elements. Predatory pricing schemes undermine any legitimate improvements that have been made. While this is certainly one to recommend to those looking for a new experience, be warned in that you may not like what you find.
Because of the extremely limited time to play, I’ve spent practically all available time within story mode. It’s a mixed bag.
This is Doom, mixed with Destiny, mixed with Control… and the result is pretty magical.
So far, Texas Chain Saw Massacre seems tilted towards the family; while Leatherface is a bit slower than his kin, he can destroy shortcuts and help to funnel victims towards his faster, equally as lethal brethren. Despite tools meant to break pursuits and lines of sight, a victim is toast if they’re up against two family members at a time. Things like bone scraps are meant to shift things back into a victims favour, but extremely laggy connections — and ultra frustrating disconnects citing extreme ping — mean that a lot of attacks (on either side) whiff when you’re confident they’ll connect.
Atlas Fallen‘s core is solid — though combat still needs some work — but it seems a bit sparse.
Stray Gods is truly a mixed bag, full of strong actors, average singers, clever storytelling and weak songs. There are points of brilliance mixed with cringe-worthy presentations, making this one hard to recommend because of its inconsistencies. If you’re itching to play regardless, I’d strongly suggest those players pick it up on either PC or Switch because of the one-two punch of visual and interface issues. I can certainly vouch for the issues plaguing the Xbox version, and I’d wager the PlayStation version would be similar.
Dramatic Labs has created something special with Resurgence, populating the Star Trek universe in very much the same way that Picard Season 3 has just done; there are also a few other parallels in there that I’ll leave for the player to discover. The resulting work has left me envigorated and enthusiastic that the developer can revisit the crew of the Resolute sooner rather than later, continuing to explore the final frontier.
Redfall is a truly exciting experience. It's great solo, has the potential to be great with friends -- especially if someone has a save so I can access that last 17 Gamerscore I need, thanks. It’ll be perfect for anyone who's loved an Arkane game -- sci-fi, fantasy or otherwise -- in the past.
There’s little motivation to slog through extremely same-y missions and side quests. It’s this general feeling that permeates throughout Dead Island 2; what’s on offer isn’t broken or flagrantly bad (with the exception of the checkpointing system), but it is tired, antiquated and bland.
There’s a lot of fun to be had within Identity, from a delightful narrative, engaging characters and brain-teasing puzzles. It’s a small, yet refined package that’s sure to delight those into mysteries. Quite obviously, a bit of knowledge about the Tron universe will help players — and certainly add to understanding of lore — but isn’t necessarily required.
Nevertheless, the small problem that surrounds this title is that it plays quite a lot like Chapter One and — though better — still has that general feel of Sinking City. It also will serve to frustrate many because of the way it doesn’t attempt to hold your hand as you play. If you don’t mind that duopoly of deja vu — nor a bit of trial and error — then jump right in.