Jason Fanelli
I was excited for Citizens of Earth, and I marked it down as the first 2015 release I wanted to sink my teeth into. What I bit off left a bad taste in my mouth.
I can feel the love that Trion Worlds put into Defiance 2050.
I don't want to completely rag on Poi: Explorer Edition, as it is a competent 3D adventure game with some appeal.
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I liked Super Lucky's Tale for its cute charm and textbook platforming
"Some Assembly Required" retains the silly humor of the first episode and adds some new takes on the Telltale storytelling method, but being able to finish in less than an hour hurts the overall experience.
Rainbow Six Siege is tactical fun, but the lack of substance hurts the overall experience. It won't take you long to play everything Rainbow Six Siege offers, but what it does it executes very well. You may get bored sooner than you'd like, but you'll have plenty of fun before that happens.
Online aside, Gears of War: Ultimate Edition is exactly what Gears fans could ever want from a remake of the original game: enhanced controls, powerful new visuals and a complete transferring of the full Gears of War experience — PC exclusive missions included — from the previous console generation to the current one.
Year Walk is a strange game, a brief sojourn into a downright chilling tale surrounding a small Swedish village and the potential horrors abound. There's a lot to like here, especially in the narrative side of things, but the game is too short and some puzzles are more interesting than others. It's worth a try, if for no other reason than to play an indie game and there's nothing else interesting at the time, but don't expect it to last very long. This Year Walk feels like it's only around the block.
Fire Emblem Engage has a lot of great elements, from its striking visuals to the classic Fire Emblem turn-based strategy gameplay. The story being told, however, does not live up to the bar set by other games in the series, while some battles drag on to the point where I'm fighting off a nap just as hard as I'm fighting the enemy armies. I enjoy the game in spurts, but before long I find myself wondering when I can stop engaging with this Fire Emblem. There's enough here to enjoy Fire Emblem Engage, but only the most dedicated will be able to see this through to the end.
With routine patches and dedicated bug fixes, Pokemon Scarlet and Violet could end up being a transcendent moment in franchise history. The ambition of its branching paths, the size of its open world, and the selection of different Pokemon available are all massive, signaling that Game Freak and The Pokemon Company wanted this to be a flagship moment for the series. Unfortunately, all of that ambition is marred by the technical trials left in its wake, creating some truly infuriating moments during a game where I should be adventuring with a smile on my face. The foundation of Pokemon Scarlet and Violet is strong, but there are too many technical shortcomings in the experience to truly call it great.
Let's get one thing straight: I do enjoy playing Dying Light 2 Stay Human. The story is great and warrants additional playthroughs thanks to multiple endings, the combat feels awesome, and there's a ton of stuff to do in this sprawling city (500 hours worth, apparently). It just needs to clean up the technical issues
It is hard to articulate just how detrimental the Chaos Portal section of Kingdoms of Amalur: Re-Reckoning - Fatesworn is to the rest of the new content. Until those portals opened this felt like a story worthy of Amalur, with a few twists and turns and Agarth acting a fool (as is tradition). Then the brakes were pumped, and I was buried in purple Chaos energy for far, far too long in the main arc. If there's one lesson I hope any prospective sequel developers take from this big adventure, it's this: leave the Chaos Portals out of this and just make the game you know you can make. As the rest of the adventure proves, the Amalur franchise can still hold its weight.
Extraction is certainly worthy of the Rainbow Six moniker, I just don't know if it will be laying Siege to the other game's fanbase anytime soon.
Far Cry 6 doesn't move the needle at all, but it still holds its own amongst the other shooter games available.
Naraka: Bladepoint does have a lot of cool and unique ideas for the battle royale genre. I love its melee-focused combat, I love the varied weapon selection, and I dig the durability system replacing the "limited ammo" functions of other games in the genre. However the game's longevity suffers due to becoming stale quickly, the lack of variance in the core gameplay loop rearing its ugly head quickly. It's the kind of game I would absolutely recommend to a friend, but only for one or two matches at a time. For long marathon sessions, there are far better options.
The Ascent equally frustrates and impresses me, one moment dropping my jaw with the city's neon-soaked beauty and the next making me clench my fists in anger. Veles is a brutal, unforgiving world, but it's one I enjoyed blasting my way through...when the game was being fair about it. Navigating the menus is a chore, but building a character is fun and the story is interesting enough that I don't mind the technical issues that pop up. It's not a perfect game, but if this is the beginning of a new franchise then it's a solid foundation from which to make its Ascent.
Berserk and The Band of the Hawk is a button masher’s dream, but it doesn't bring much new to the Warriors template beyond putting players in Guts' shoes for action.
I might not have known what was going on -- frankly I still don’t -- but Gravity Rush 2 is still a good time even for a new guy like me.
While WWE 2K17 can be a ton of fun, a few specters of its past keep it from being a flawless experience.