Claudio Cugliandro
Despite some snags both stylistic and design, Haven still manages to tell a traditional but effective love story relying precisely on those parts that other means of expression usually hide, or leave behind: the myth of Yu and Kay is built in battles with alien and corrupt creatures, but is deconstructed while we see them cooking, going to the bathroom or playing UNO (yes, we're not kidding!).
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Yes, Your Grace! she hesitates narratively and ludically exalts herself, giving us a solid and worthy experience, thanks to a worthy sound accompaniment and effective pixel art. Once the mistrust towards a fairly lacking main plot has been overcome, the latest effort by Brave at Night manages to highlight all its qualities, between difficult moral choices and arduous economic management.
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Cardboard's work is an incredibly rich, complex, personal experience, but for which it is very easy to feel empathy, since it manages to tell from the popular and human perspective bigger events of each of us. A piece of video game history.
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Overall, the Pillow Castle experience is therefore a well-built puzzle game, certainly appreciated by fans of the genre, but unable to rival the sacred monsters of the category in terms of inspiration, originality and power of the story.
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The successful Netflix series becomes a video game. However, the final result is certainly not the best.
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With Heaven's Vault Inkle offers us another amazingly packaged adventure, able to focus on very few playful elements, decorated with overflowing aesthetic and artistic qualities.
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ZA / UM, authors of Disco Elysium, showed great courage in not pretending to revolutionize a genre, but in dedicating themselves body and soul to overcoming their limits by exploiting their merits.
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With courage, originality and a certain boldness, Bithell relies on the evidently inexhaustible innovative charge of his creative flair, absorbing the good things done by Super Hot and Hot Line Miami, giving us back an experience that is paradoxically at the antipodes and at the same time perfectly in line to the spirit of John Wick.
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Untitled Goose Game does not deserve to be played because of its being "game", but for the coherence of the authors in imagining, creating and pursuing an objective, which however simple and banal shows with strength a vision and a determined will.
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Based on the perspective players approach Children of Morta, it is possible to frame it either as a disappointment or as a breath of fresh air.
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The game offers players some decidedly remarkable moments during the three hours required for completion
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Thanks to its extraordinary aesthetic choices and his infinite variety of roleplaying approaches, combined with the depth and exquisite wickedness of survival mechanics, Pathologic 2 is confirmed as an original, atypical, dreamlike, violent and masochistic experience.
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Without ever excelling or innovating in any element of its design, Gato Roboto proves to be a cohesive and immediate experience.
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Pathway achieves its goal in an excellent way, not adding anything revolutionary to the most traditional formula of its kind but without fully adhering to its structures. The product distances itself from the canons enough to be decidedly deserving: bluntly recommended to fans of the genre, who for about ten hours will be able to surprise themselves at every new crossroads, living with curiosity every event, every clash and every new random discovery.
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With a resoundingly evocative and cathartic ending, and with various, small secrets waiting to be unveiled by the community and by the players, Ape Out is already a classic of the genre, for its extraordinary aesthetic and sound style, and for the excellent quality of the his game design.
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Unfortunately, The Hong Kong Massacre bode well beyond anything that came into our hands. The game seems more the son of the attempt to emulate a great success than the birth of a concrete and coherent vision.
An artistic manifesto of overflowing power.
And perhaps this reflection can really make us understand what The Long Dark is, in essence: the work of Hinterland Studio is the interactive and digital representation of an extraordinary ecosystem with a decisive cultural and historical value, which the authors wanted to allow everyone to explore, satisfying our playful and interactive needs, but obliging us in any case to live it in depth, with the dignity it deserves.
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Despite some flaws, and peaks of excessive difficulty or easiness, Antihero is an enjoyable game. It's not particularly excellent, but it can be a nice title for turn-based strategy fans.
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Black The Fall is a puzzle-platform set in a dystopian and dictatorial world, which echoes the political situation of Romania. Gameplay and storytelling are excellently connected with each other.
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