TJ Denzer
- Xenogears
- Bionic Commando
- The Witcher 3: Wild Hunt
TJ Denzer's Reviews
Hand of Fate 2 improves upon nearly every aspect of the original, providing diverse new challenges that help build the world around the Game of Life and Death. The new scenarios, the success checks that come with them, the companions, and new encounters and gear cards all add hundreds of unique touches to the game that make every card flip an experience.
For the most part, The Inner World – The Last Wind Monk makes a strong case that point-and-click adventures still have a lot to offer in modern gaming.
Rogue Trooper Redux Polishes Its War, But Keeps Some Baggage
Stars in Shadow: Legacy isn't a drastic shift in direction, but it is some pretty meaningful additional content at a small price tag.
Field of Glory II is a testament to the sheer wealth of consideration and ingenuity that Slitherine and Byzantine games have put into hybridizing a tabletop and digital strategy experience.
If you bring some friends or find a few, Tree of Life is a lush environment that will give back in kind.
From top to bottom, JYDGE is a heck of a run-and-gunner. It takes a minimalistic approach to story to give players the simple charm of the futuristic law enforcer that reminds of good '80s and '90s movies of the sort. Then it melds that environment with a slick combat system that keeps on giving and taking until your jydge is a cavalcade of murderous tools with which to deal out deadly justice, and for which every player will find their own preference.
Total War: Warhammer 2 continues to hoist the bar even higher for both Total War and Warhammer.
In the end, Synthetic Dawn adds a good amount of content onto the core Stellaris game for a reasonably small investment. It doesn't do everything perfectly and could use some mid-campaign meat, but the machine races certainly set themselves apart from their organic counterparts in a grand slew of ways that are fun to interact with and play.
Rezrog is a give and take of fairly enjoyable character building and somewhat tedious and repetitive dungeon crawling.
Breath of the Wild breaks the mold and sets the pace for what we should expect out of Zelda games, and though it doesn't always strike true, it still makes for one of the most gripping and amusing adventure titles we've ever played.
It doesn't always dance gracefully with the craft of battle, but For Honor is a game that harnesses some of the most impactful melee combat we've seen.
Rhombus of Ruin is short, but it does well as a VR game, a reminder of the colorful quirk many of us like about the Psychonauts world and a teaser of what's coming next.
Escalation capitalizes on the highs and stumbles on the same lows of what made the original Ashes of the Singularity good.
Though Call of Duty has made itself comfortable in the far future a few times already, Call of Duty: Infinite Warfare puts everything in a new perspective.
From its robust art to its meaningful character progression, we fail to remember a game that has ever delivered a package of goods so beautiful and complete as Owlboy has done.
FIVE: Champions of Canaan Puts Up a Good Fight For Its Place, Though It Occasionally Struggles
While Hide and Shriek is a jump-scare ridden game with a simple premise, there’s enough here to give it some depth beneath its holiday charm.
Fractured Space Captures Team-Based Space Warfare In Capital Fashion
The Metronomicon is the most stylish way to cast a fireball ever