Casey Scheld
Casey Scheld's Reviews
UNDER NIGHT IN-BIRTH Exe:Late[st] is a flashy fighter that is a welcome addition to the fighting game community. It's not the deepest game around, but its unique mechanics and anime stylings will appeal to both novice fighters and seasoned vets.
Q-YO Blaster has got its heart in the right place, but it doesn't quite have the follow-through to stand out amongst the greats. It's art style is both its greatest strength and biggest weakness, and it's short length means it doesn't really have much staying power.
It's easy to get lost in the score-based challenges Gunlock has to offer. It's not the meatiest title around, but its tight platforming mechanics and tough-but-fair challenge will appeal to platforming fans looking for their next fix.
Rym 9000 is the coolest shmup you'll play this year. The game provides some serious challenge, but it always plays fair and is a treat to master.
Dragon Ball FighterZ's rock-solid fighting engine is both accessible and deep at the same time. The paltry selection of modes and repetitive Story Mode somewhat take away from the game, but this is one fighter worthy of any Saiyan warrior.
The absolute bare minimum of effort was put into Sigi – A Fart of Melusina. The game is uninspired, and there are countless other platformers that would be a better use of your time.
Though it may not be the deepest game around, Madcap Castle's puzzle platforming action was designed with care. Players looking for something different will appreciate finding their way to the top, but don't be surprised if the game is over before you know it.
Kimulator 2: The Bottle Flip Master is not "so bad it's good" – it's just a bad game overall. Those looking for a cheesy experience are better off watching any of the terrible movies out on the market today.
Coming of age stories usually have you liking characters more as the plot progresses, but players will be eager to wrap up Life is Strange: Before the Storm sooner rather than later. The poor pacing, unlikeable characters, and plodding interactive elements end this season on a low note.
Z-End tries to cash in on the success of Telltale's The Walking Dead, but fails on almost every account. The rough translation, continuity errors, and lack of effort are all apparent.
Super Dungeon Boy wears its inspiration on its sleeve, but it does not manage to do anything out of the ordinary. It is a challenging game, sure, but it quickly veers into frustrating territory on more than one occasion.
There's no denying that Polyball is rough around the edges, but this game has got spirit. Those that can overcome the fidgety controls and basic presentation will experience something reminiscent of the Monkey Balls and Marble Madnesses of the world.
Enceladus is a challenging shooter that perfectly encapsulates a 32-bit style. The game might not have a bevvy of options, but the core gameplay is rock solid.
The fifth episode of Minecraft Story Mode: Season Two was rushed. The conclusion to this season is not a satisfying one, and the script goes for more bombastic setpieces than cohesive storytelling.
Marvel vs. Capcom: Infinite is by far the weakest entry of the series. Everything from the roster to the mechanics to even the graphics are a huge step back, making it an easy pass for all but the most diehard fighting game fan.
Tower Fortress is a fairly straightforward game that can be finished quickly, but the number of variables could very well be a draw for those looking for more. Those that don't mind running through the same types of areas multiple times may dig it, but don't be surprised if things start to run together after a while.
Sky Force Reloaded is the FDA generic version of the shoot-em-up. Everything is so plain, and the lack of personality will dissuade all but the most hardcore of shmup fans.
Son of Scoregasm is a challenging game that demands your complete attention. Less patient gamers may be turned off, but those looking for an experience that requires both skill and pattern recognition will appreciate what is present here.
Sombrero: Spaghetti Western Mayhem could have been a solid party game, but a number of questionable design choices really hinder it in the long run. The lack of bots, limited amount of modes, and unorthodox control scheme rob it of any potential it may have had.
Jump Gunners has a great premise, but the game could have used some more time in the oven. Those going solo may be somewhat disappointed at the lack of modes and bots available, but partygoers will love throwing down locally.