Lucas Moura
CI Games venture into a game that’s more akin to IO Interactive’s HITMAN structure fails to provide the tools for the player to create their own narrative. It often feels disjointed, overly punishing and restrictive for no reason. A notch above Ghost Warrior 3, but not by much.
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MechWarrior 5 revigorates the franchise not only with its new visuals and procedurally generated maps, but also gives you a glimpse of the hardships faced by mercenaries that are treated not too different from gig workers that rose up in the last couple of years. A fantastic game through and through.
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If anything, Rise of the Cartels shows that doing turn-based games in which every unit moves in its own turn instead of the traditional team-based mode is a bad idea. Tactical battles turn into a back and forth between two or three units, it lacks depth the genre is known for.
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Sparklite struggles to find its audience and its pacing. Sometimes relies a bit heavy on exploration, sometimes the boss fights feel like they’re the only redeeming quality. The end result is a game that is way less than the sum of its parts.
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WRC 8 is the biggest improvement the franchise saw in years. A revamped career mode along with some great track selection makes it a worthy competitor for DiRT Rally 2.0.
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Mistover biggest mistake is being overly punishing in places it doesn’t need to be. If you can deal with difficulty spikes in random battles, you’ll find one of the best games inspired by the likes of Etrian Mystery Dungeon and Darkest Dungeon.
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The team at Megagon Industries nailed the feeling of climbing down a mountain. It’s not only about the challenge – its about the nooks and crannies, the wind, the birds. A game that’s both equally charming and very inviting for those who are into leaderboards challenges.
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The Surge 2 is still clunky, still has issues with boss fights and it still needs a bit more polish overall. Nevertheless, it poses interesting questions about power projection and how a city can fall into despair – and if it’s right or wrong to judge those affected by it.
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GRID does what it always did best: pure and unadulterated arcade fun. It doesn’t have an elaborate career mode, nor it needs to. It’s a breath of fresh air in a generation filled with open world racing games.
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Breakpoint might feel like a step down from Wildlands at first with its gear level, but when the survival mechanics – as shallow as they might be – kicks in and you’re fighting your way through the jungle, it’s the best one since Advanced Warfighter.
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While Stygian offers wealth in its lore and worldbuilding, it falls short with bugs, a rushed ending and very frustrating combat encounters.
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Lovely, charming, with enough simplicity to offer creative freedom and expression. Cat Quest II is a must for those looking for relaxing and cute moments and some great coop action.
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Cold War could’ve been a huge improvement to Assault Squad 2. Instead, it delivers a very bland dynamic campaign and very few unique units. It’s better stick to the original for now.
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The Hunter and The Beast completely revamps the Empire faction and shows that the Eye of the Vortex campaign still has a lot left to explore. One of the finest DLCs for Total War: Warhammer 2.
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Sin Slayers fails to grasp what made the JRPG “classics” so great, and instead delivers a dull and predictable plot along with a combat system that drags on for far too long.
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Even though its bursting with a strong identity, Blasphemous struggles to find its own footing in a crowded genre. There are glimpses of what could’ve been an amazing game, but much of it its bogged down due to its over reliance on a dull skill system.
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Even at its lowest, Children of Morta encapsulates the struggles, challenges and joys of family. It beautifully reminds us about acceptance, loss, and to support the ones you love.
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Control marks a new chapter in Remedy’s history — a game that respects its influences and learns to convey its story through other means than sheer violence. Their best game since Max Payne 2.
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For better or worse, Rebel Galaxy Outlaw is 2019’s Wing Commander: Privateer. It has one of the most satisfying space combat of the last decade, but falls short on everything else.
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Even if its level design is nothing worth writing home about, Pawarumi understands what makes a treasure-esque shmup unique, doubles down on such features and offers a satisfying technical shmup that has its own twists.
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