Jesus Mendoza
- The Legend of Zelda
- Gears of War
- Uncharted
Jesus Mendoza's Reviews
From Focus Interactive and Dontnod Entertainment comes Vampyr, a Gothic RPG action adventure where we'll see what it's like to be a Vampire.
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Since the creation of PaRappa The Rapper and its release in 1996 for the first PlayStation console, musical video games have been a great revolution at all levels and have been well received by gamers.
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Open world games are a delicacy today, so much so that developers go far beyond what fans ask and end up delivering great titles that should not go unnoticed by any player.
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There are many games of psychological terror out there, but very few tend to push us to the limit with their premise.
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Since it was published in 1981 under the development of Muse Software, the Wolfenstein saga has been one of the pillars of the video game industry.
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The killjoyers have always been among us and in the world of video games have always been an essential part of many deliveries of various genres and many well-known sagas.
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Let's face the platform challenge with DeadCore!
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Extreme sports video games have been very competitive, but have been losing attention from the videogame community.
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Immerse yourself to a new level of Psychological terror!
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Returning to the origins of a franchise is always an excellent idea, but there is something like we are really playing something new, something that not only has the challenge for veteran players but also a bridge for new players entering the franchise.
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There are many games out there called "One Man Game" or "One Man Titles", but why this term? It means that they are developed by a single person with a great passion in certain genres.
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Can the protagonist forgive her father, or does she bother about everything that has happened in the house?
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Syndrome is a game with a story that ends up being more of the same.
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Troll and I, has his good moments but the game overall feels like rushed, and maybe if the developer has more time they could delivery a better experience.
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Nostalgic games are very common in the video game industry.
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There are many general video games out there that take a lot of elements to make them into a game that often fails because it wants to cover too much or want to make something big with too little.
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Many have been and will be the games that appeal to the narrative in the extensive world of videogames.
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