Modern Warfare is the most astounding Call of Duty I've played since World at War. But they haven't gone as far they could, in the campaign especially. The multiplayer is outstanding, as always, with the slightest modifications eking out big results. But in the game's attempt to shock and awe, I don't think they're quite there yet.
Catherine is certainly a fun and challenging game, both in its gameplay and story and character elements. In some of these moments it succeeds, in others, it fumbles, and falls flat on its face. But that doesn't mean it's unimportant, as it is good to learn from mistakes made previously in order to improve at a later point in time.
The Blackout Club is ambitious, but it doesn't have enough variety to make me care for that ambition. Thankfully, there are ways that players can make the game better on their own, filling in what the game lacks, but the game needs to back it up a little more.
Assassin's Creed III Remastered is a mixed bag. It's repetitive combat and lackluster visuals, strung through with a few bright spots of naval combat and exploration, and unique displays of combat. Narratively, the game is as weak as they come. There's no mystery. Just an obligatory plot to finish the fight between the Assassins and Templars. Not to mention the mumbo jumbo with the First Civilization. The game is frustrating and not worth another look.
Anthem is a competent looter-shooter. It is not an overwhelming, hallelujah-inducing entry into BioWare's storied history, but it's fine. I doubt I'll engage with the game past unlocking the final javelin, even though there is that tease at the end of further content.
Resident Evil 2 is a breath of fresh (or should I say foul and dead?) air into the bloated world of open-ended gameplay mechanics that, instead of leaving the player feeling empty and exhausted for the amount of options, leave them with a constant sense of tension but knowledge and will to push on. Truly an innovation that proves its necessity.
Combing rooms for items and gadgets can only get you so far when it comes to actual engagement with both the story and gameplay of Lucid Dream, rather than evolving the genre, like the now-defunct Telltale Games did with its one-off hit The Walking Dead, all this title has done is highlight the so-called Adventure Genre's repetitive flaws in an effort to bask in the imagined fun of the past.
Although inspired in its kingdom management system, Pathfinder: Kingmaker ultimately fails to innovate in any of its presented gameplay functions. Lacking in writing,combat, and even fun, a game that had potential to change things up just becomes a disappointment.
An astounding triumph that will certainly stand above the pack this season, Red Dead Redemption 2 is a unique game about unique people. The writing, visuals, and gameplay combine to make an absolute standout of a title, one that has been well worth the wait.
Red Faction Guerilla: Re-Mars-Tered is, in the end, a terrific, if seriously flawed, open-world game. I do admit that I'm a bit biased against this thing called colonialism, but the writers should have examined the wider ramifications when trying to inject even a semblance of emotional connection into the game. Overall, it's a fun jaunt through the past, and although I'm sure I'll get tired by the eventual repetitiveness, just like all open-world games, it's a great experience for what the gameplay provides.