David Jenkins
A disappointingly low-tech space exploration game that relies too much on the legacy of Skyrim and Fallout and lacks the innovation and imagination to do its concept justice.
An effective tech demo but it struggles to be anything else, not least because for the majority of the time it's just a fairly vanilla climbing simulator.
Another promising game is ruined by the lure of procedural-generation, which is a particular shame given Sundered's gorgeous animation and interesting gameplay ideas.
A co-op Metroid seemed like a bad idea from the start, but while Federation Force has its moments they’re overshadowed by sloppy implementation and bland design.
Not a particularly auspicious start to Fallout 4’s season pass, but the chance to build your own robots is at least more interesting than the new story.
A stunning technical achievement and a mesmerisingly addictive one, even after you realise how simplistic and repetitive it really is.
A stripped down Animal Crossing with a premise so lightweight it can barely be said to exist at all, and yet there's still an undemanding charm to its no-octane thrills.
A charming and well-made role-playing adventure, but despite how much it might resemble Pokémon it has nothing like the depth of Nintendo's games.
A disappointingly bland top-down shooter, that while entertaining enough with friends lacks the finely tuned splendour of Stardust and Resogun.
One of the more successful interactive movies of recent years, but that's really not saying much given the lack of gameplay and horror thrills.
Visually interesting and competently made for the most part, but the novelty of a 2D Assassin's Creed is already beginning to wear off.
A better game than the original, but it still suffers from many of the same problems – with desperately uninteresting storytelling and combat.
A less than fruitful mix of TV show and video game, where although the individual components are competent they're never quite interesting enough to justify the peculiar set-up.
A hugely disappointing penultimate episode, but if you enjoyed the first three it's still nowhere near enough to put you off from following things through to the end.
A competent and unexciting update to a competent and unexciting puzzler, which is not nearly praise enough to forgive the optimistically high price.
A great idea that fails to capitalise on the full extent of Nintendo's 8-bit legacy, although whether that's through greed or foolishness isn't yet clear.
The component games are better than the first time round but less well suited to the mini-game format, resulting in two unsatisfying halves of what could have been the perfect retro compilation.
Amiibo Party is a welcome step back towards the franchise's more enjoyable past, but the main modes aren't proper board games – they're just plain boring.
Kinect is still a solution in search of a problem, and while this is an impressive tech demo it's a largely uninteresting video game experience.
Considering the one complaint about Titanfall was the lack of content this new DLC makes no effort to fill the gaps in the original package, although at least two of the maps are very good.