Justin Nation's Reviews
Strangely enough this isn't my first rodeo, back in the day I wrote for the N64HQ as well as a few other outlets on freelance gigs but then when the HQ closed I decided to step it up and started The 64 Source. As the first word of a follow-up system to the N64 began to swirl I then decided to venture out into completely new territory and started OperatioN2000, where I had very little regular reputable news to share. With no other options I decided create my own content focused on profiling key developers and their current relationship with Nintendo or "dream games" where I saw opportunities for Nintendo to dust off classics or recently-made games and do something new with them on improved hardware.
This was all going pretty well until my wife and I decided to have our first child and I then decided that it was time to hang it up and focus on my family. As I closed down both sites I did decide to partner with Billy Berghammer, another former N64HQ writer, who had created his own site, PlanetN2000. We agreed to move over the relevant content from the older sites to his and on top of that I had taken a grad school class in programming in ColdFusion and decided to offer to code the front-end and back-end for a new version of his site. Through these efforts the newer and more complete Planet GameCube was born! While I would occasionally contribute to that site, helping do things like working out Louie the Cat doing rumors and other odd things, I eventually decided to stop as my family obligations grew.
While I had continued to follow Nintendo through both the Wii and Wii U eras my TV time was limited enough that I began playing more PC games again. It is in the PC space that I began to play a number of independent games and they started to be the games I enjoyed the most. Between their lower price, their often less traditional gameplay and approach, and their great variety I was hooked!
With the launch of the Nintendo Switch I was already excited by the possibilities. The portability factor alone meant that I would have far more options and places I could play away from the TV, and games like Breath of the Wild looked impressive. With my oldest daughter poised to start her senior year in high school and my youngest finishing out junior high I started to see an opportunity to get back into amateur games journalism once again with what is now Nintendo World Report as well but I'd initially just thought about writing some editorials periodically. Then, right before the launch of the system, Nintendo had their Nindie-focused presentation and I saw my two most beloved gaming worlds colliding. The games I had been playing on my PC could now be played in a portable way and on Nintendo hardware! Being the type who tends to work against the normal current the concept behind Nindie Spotlight was born!
While pretty well every fishing game on Switch has been pretty bad, at least most were playable. This is not
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While not everything clicks and it feels like you need to read a user manual worth of instructions, it makes for a unique experience
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While there’s no question this challenging roguelike slasher has style to burn, some performance issues hold it back
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Feeling like it was designed to take some inspiration from the challenge of Dark Souls, and the format and look of Fallout, this feels pretty different
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Two distinct beat-em-up modes, some wild characters, and a taste for ridiculousness help, but the quality of play is merely average
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Especially if you’re unfamiliar with what appears to be the licensed characters, this feels like a thin offering
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While it has an art style and general bones that help it to stand out, its gameplay and core combat deflate the experience
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While it appears to try to match up to the somewhat crazy physics action of the likes of Clustertruck, its controls get in the way
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A great overall look gets this off to a hot start, but a little too much repetition and some early struggles hold it back a bit
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While absolutely a unique sort of 3D space mech-suit-anime-girl fighter with plenty of flair, overall depth is a bit of an issue
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Undeniably novel and entertaining with its decision to run with the vintage 50s black and white sci-fi look, but just a decent arcade shooter overall
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Fun, funky, and more challenging than it can look, this fresh take on a puzzle game simply does its own thing
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While there’s no doubt it has artistic flair and delivers some creepy feels, the lack of much “gameplay” makes it a tough-ish sell
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Gorgeous aesthetically, this pretty unique environmental puzzler has some appeal, but its rules can be hard to get the hang of
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A mobile-esque play structure and controls that don’t quite work ideally in any form sink this farm sim
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Another gorgeous and generally rock-solid JRPG experience, though not terribly different from its predecessor
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Working through trauma both past and present, this is an emotional journey with unexpected twists and turns
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An odd mix of a lot of exploring, taking photos, and trying to solve a variety of pretty unusual mysteries in a rural town
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Taking the base Picross formula and adding in some extra rules and complications works out quite well here, indeed
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With kart racers on Nintendo systems there are those that can’t quite match up to Mario Kart and those that don’t deserve to be on the track
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