What makes Darkest Dungeon a fascinating experience isn't the rich character progression and overarching strategy, but the way it manages to make each character feel like a living, breathing human before asking you how much you'll ruin them to increase your bottom line. There's pockets of subtext that I continually filled with my own moral struggle. Spaces left ingeniously blank where, when I allow myself to reflect on my actions, I realize that the greatest evil isn't waiting at the end of a dimly lit crypt. It is sitting right in this chair, typing these words.
The Taken King might not make up for that first year and all of its shambling about, but it puts Destiny on a path that, as someone who spent all of last year whining endlessly to anyone who would listen, I can finally shut my mouth and just enjoy the game. If that isn't an incredible feat, I don't know what is.