Domenico Musicò
Lies of P could look like a mere clone of Bloodborne, but its combat system and how Pinocchio's influences intertwine with the story are crucial elements to make the game shine on its own.
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Sea of Stars sits on the same throne occupied by Chained Echoes. This new wave of JRPGs is the perfect example of what the genre needs and what it needs to get rid of. A new Renaissance has begun.
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Daymare 1994: Sandcastle is a better game than Daymare: 1998, but fails to become one of the iconic survival horrors of the modern era.
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Blasphemous 2 is a sequel that knows how to improve a brilliant concept, previously held back by a dull combat system and a under-developed skill system. The art in the game and the monster design shine less in this second chapter of the series, but variety is now assured.
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Inner Ashes is a peculiar game that tells the story of a man diagnosed with early-onset Alzheimer. Despite the courage to embark on this journey, Calathea Studios effort ends here, with a game that looks like a walking simulator of ten years ago.
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Despite its name, Disney Illusion Island is not a new game of the beloved "illusion series" for old SEGA consoles. It's a simple and well crafted metroidvania with a sweet and relaxed atmosphere that reminds the old good Walt Disney of twenty years ago.
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Lunacy: Saint Rhodes is more like a mix between a puzzle game and an adventure game with eerie atmosphere, than a real survival horror. Besides a good story, its walking simulator structure could be a deterrent for players who are seeking more action.
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Like a Netflix show that tries to keep its success with a second season, Oxenfree II is a forced sequel that after seven years loses all the magic. It's still enjoyable, but not fresh at all.
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Bat Boy reminds us of the old games of the nineties, with few hiccups and a lot of reasons to be a must play for nostalgic players.
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Spectacular, with an epic story and astonishing graphics: and yet, Final Fantasy XVI forgets what is really important for the series. It's impossibile to create a build and there's nothing important left for you to manage through the menus. Proper RPG options are gone, dungeons are just banal corridors, players are forced to play the entire game in easy mode and you can beat the game with literally no effort. There's a decent base for the future, but it's not enough to see a real rebirth for the saga.
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Layers of Fear is not a new game, nor a remake. it seems like a sort of definitive edition that includes the old games of the series and a new section that ties the two stories together. The passage to Unreal Engine 5 and the mild gameplay tweaks are not so relevant and add nothing to the game experience.
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Amnesia: The Bunker introduces a brilliant gameplay with many new features for the series. It is a real survival horror with a great atmosphere and a superb concept. Too bad for the randomic encounters with the creature, often not well balanced.
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Decarnation is heavily inspired by Mulholland Drive and Satoshi Kon's works. It's a great psychological horror with a rich story, but also a derivative game with too many gameplay limitations.
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Compared to Arise: a Simple Story, After Us represents an evolution. Despite that, the game fails to accomplish its mission and remains a step back from the modern games standards.
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Hunt the Night is a challenging and rewarding game with a grim atmosphere, a great art design and a well balanced combat system.
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Story premise and good puzzles aside, The Last Case of Benedict Fox is a wasted opportunity. With stiff controls, inaccurate hitboxes, slow inputs and many gameplay hiccups, it's a game that should have stayed in development longer.
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Star Wars Jedi: Survivor is a better game than the founder, more ambitious, elaborate and articulate, broader and able to take a step forward to the franchise.
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Although important names related to the genre of Japanese role-playing games have been involved in the project, Trinity Trigger proves to be an excessively simple title with wings clipped by its lack of ambition.
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The terrible, childish writing and full of uselessness that only waste time, in the long run could lead you to abandon the game prematurely, since it is a rather substantial part of the whole work.
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Anthology of Fear plays and feels like a horror game of ten years ago, with useless jumpscares, a lot of backtracking and a forgettable story.
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