Domenico Musicò
Star Wars Jedi: Survivor is a better game than the founder, more ambitious, elaborate and articulate, broader and able to take a step forward to the franchise.
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Although important names related to the genre of Japanese role-playing games have been involved in the project, Trinity Trigger proves to be an excessively simple title with wings clipped by its lack of ambition.
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The terrible, childish writing and full of uselessness that only waste time, in the long run could lead you to abandon the game prematurely, since it is a rather substantial part of the whole work.
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Anthology of Fear plays and feels like a horror game of ten years ago, with useless jumpscares, a lot of backtracking and a forgettable story.
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Resident Evil 4 Remake certifies Capcom's state of bliss. With a smart re-design of old areas, no more QTEs, knife management and a decisive step forward in graphics and sound design, the immortal classics returns with its best version to date.
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Wo Long: Fallen Dynasty seems like a Nioh spin-off: same game structure, same issues and same assets. Despite that, the introduction of new gameplay elements like Morale Rank, Spirit Gauge and Wizardry Spells helped Team Ninja to make another compelling game.
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After the great success of Ender Lilies, we expected that Redemption Reapers could follow the same virtuous path of the previous game. The reality is that despite some good gameplay mechanics, everything seems like an early access game.
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Atomic Heart is a brilliant game, that is able to mix some beloved game mechanics in its own way, in order to make you experience an intriguing journey that will make you wonder how and when will this universe be expanded in the future.
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With Wanted: Dead, Soleil fails to accomplish its mission to make a good comeback for hardcore action games like Ninja Gaiden: this game seems blocked in the PS2 era.
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Cannibal Abduction is an ode to the slasher movies of the '80s and the classic survival horrors of PSOne era. Too bad for its structural and gameplay limits...
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Dead Space returns with a remake that knows well how to improve the original game. Newcomers can now play the best version of the beloved survival horror classic.
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Vengeful Guardian: Moonrider reminds of great classic games like Shinobi and Strider, demonstrating how the genre is still alive and kicking.
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Chained Echoes is simply one of the best games of the genre, worthy to be remembered like the others iconic classics.
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In Nightmare is the embodiment of a good story dragged down in a pit of really bad gameplay ideas.
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Lost Between Worlds is the latest unnecessary DLC in a sixth chapter that clearly shows numerous cracks in its structure. After the three DLCs dedicated to the main villains of the previous games, the result of a lazy reskin that we have already widely criticized, this last content fails to raise the fate of a series that absolutely needs to reinvent itself right away, if it does not want to sink slowly into the great sea of mediocrity.
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Despite some balancing problems that simplify the game difficulty, Crisis Core: Final Fantasy 7 - Reunion is a work of love that respects the original game and its unforgettable story.
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The Callisto Protocol is the best start for a new survival horror series to date. Schofield, Papoutsis and the other veterans at Striking Distance Studios have managed to create a new nightmare with a very bright future ahead.
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The Dark Pictures Anthology: The Devil in Me is the season finale that tries to make forget the ups and down of the series. This time around pays homage to the great slasher movies of early eighties, but the story is too weak and the gameplay limitations hold back the developer's ambitions.
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Unlike Limbo and Inside, Somerville looks like an experimental and unfinished project with a confused story and many gameplay hiccups.
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The Last Hero of Nostalgaia pays homage to soulslike genre while telling a funny story with a lot of good irony. Nonetheless, the overall quality is too low for a demanding genre wit too many good games.
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