Domenico Musicò
Lunacy: Saint Rhodes is more like a mix between a puzzle game and an adventure game with eerie atmosphere, than a real survival horror. Besides a good story, its walking simulator structure could be a deterrent for players who are seeking more action.
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Like a Netflix show that tries to keep its success with a second season, Oxenfree II is a forced sequel that after seven years loses all the magic. It's still enjoyable, but not fresh at all.
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Bat Boy reminds us of the old games of the nineties, with few hiccups and a lot of reasons to be a must play for nostalgic players.
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Spectacular, with an epic story and astonishing graphics: and yet, Final Fantasy XVI forgets what is really important for the series. It's impossibile to create a build and there's nothing important left for you to manage through the menus. Proper RPG options are gone, dungeons are just banal corridors, players are forced to play the entire game in easy mode and you can beat the game with literally no effort. There's a decent base for the future, but it's not enough to see a real rebirth for the saga.
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Layers of Fear is not a new game, nor a remake. it seems like a sort of definitive edition that includes the old games of the series and a new section that ties the two stories together. The passage to Unreal Engine 5 and the mild gameplay tweaks are not so relevant and add nothing to the game experience.
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Amnesia: The Bunker introduces a brilliant gameplay with many new features for the series. It is a real survival horror with a great atmosphere and a superb concept. Too bad for the randomic encounters with the creature, often not well balanced.
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Decarnation is heavily inspired by Mulholland Drive and Satoshi Kon's works. It's a great psychological horror with a rich story, but also a derivative game with too many gameplay limitations.
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Compared to Arise: a Simple Story, After Us represents an evolution. Despite that, the game fails to accomplish its mission and remains a step back from the modern games standards.
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Hunt the Night is a challenging and rewarding game with a grim atmosphere, a great art design and a well balanced combat system.
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Story premise and good puzzles aside, The Last Case of Benedict Fox is a wasted opportunity. With stiff controls, inaccurate hitboxes, slow inputs and many gameplay hiccups, it's a game that should have stayed in development longer.
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Star Wars Jedi: Survivor is a better game than the founder, more ambitious, elaborate and articulate, broader and able to take a step forward to the franchise.
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Although important names related to the genre of Japanese role-playing games have been involved in the project, Trinity Trigger proves to be an excessively simple title with wings clipped by its lack of ambition.
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The terrible, childish writing and full of uselessness that only waste time, in the long run could lead you to abandon the game prematurely, since it is a rather substantial part of the whole work.
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Anthology of Fear plays and feels like a horror game of ten years ago, with useless jumpscares, a lot of backtracking and a forgettable story.
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Resident Evil 4 Remake certifies Capcom's state of bliss. With a smart re-design of old areas, no more QTEs, knife management and a decisive step forward in graphics and sound design, the immortal classics returns with its best version to date.
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Wo Long: Fallen Dynasty seems like a Nioh spin-off: same game structure, same issues and same assets. Despite that, the introduction of new gameplay elements like Morale Rank, Spirit Gauge and Wizardry Spells helped Team Ninja to make another compelling game.
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After the great success of Ender Lilies, we expected that Redemption Reapers could follow the same virtuous path of the previous game. The reality is that despite some good gameplay mechanics, everything seems like an early access game.
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Atomic Heart is a brilliant game, that is able to mix some beloved game mechanics in its own way, in order to make you experience an intriguing journey that will make you wonder how and when will this universe be expanded in the future.
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With Wanted: Dead, Soleil fails to accomplish its mission to make a good comeback for hardcore action games like Ninja Gaiden: this game seems blocked in the PS2 era.
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Cannibal Abduction is an ode to the slasher movies of the '80s and the classic survival horrors of PSOne era. Too bad for its structural and gameplay limits...
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