Domenico Musicò
Project Cars 3 shifts from simulation to simcade drive style, and redesign from the ground the career mode. At the moment. PS4 version has a lot of serious technical flaws.
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Peril on Gorgon tells a compelling and unsettling story about work dehumanization mixed with an intriguing family mistery. Despite the lack of new gameplay contents, it is a recommended DLC.
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Cuphead: The Delicious Last Course is the perfect example of how to do a DLC. It's a challenging and delightful new content with brilliant boss fights and special levels suited for those who have loved the original game.
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Quantum Error is very far from modern game standards and fails to deliver the experience promised during the promotional campaign.
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Stray Souls is a project with too many technical flaws to be good enough. Aside the good prologue mission, the game is very far from the quality shown by modern games.
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Anthology of Fear plays and feels like a horror game of ten years ago, with useless jumpscares, a lot of backtracking and a forgettable story.
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Evil Inside is a bad copy of P.T., with a shallow story and less than one hour of useless repetition and annoying jumpscare.
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Left Alive fails to deliver a modern stealth experience. A good story can't save the total mess of a game with too many flaws and too many frustrating moments.
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Don't Knock Twice is an awful tie-in, even played in VR. It lasts less than an hour, jumpscares are predictable and there aren't any gameplay elements despite some interaction with the environment.
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Curse of Anabelle is everything a horror fan doesn't want from an adventure: cliches, no real scares and a shallow story that lasts less than two hours.
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Tamarin tries to recall the old rare classics, but fails to propose a valid platform that looks and plays like a game form the mid '90.
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Despite the decent story, Roots of Insanity has an unforgivable amount of issues like poor animations, a terrible combat system, a bad implemented random loot system. It looks like an Early Access game that needs a lot of work and polishing.
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In Nightmare is the embodiment of a good story dragged down in a pit of really bad gameplay ideas.
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Dawn of Fear in a true old school survival horror, but is literally devastated by too many technical flaws.
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Inner Ashes is a peculiar game that tells the story of a man diagnosed with early-onset Alzheimer. Despite the courage to embark on this journey, Calathea Studios effort ends here, with a game that looks like a walking simulator of ten years ago.
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Under: Depths of Fear starts with a great premise, but drowns with the same transatlantic in which the players moves for less than two hours.
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Bullet Witch on PC does't differ much from the original version. It's the same boring game, with many technical flaws and no reason to appear once again.
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Agony is a mediocre survival horror: the dull gameplay and many controversial game design choices are the two responsibles of an unexpected result.
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Hidden Dragon Legend tries to do more than it can truly do. The combat system is deep but with too many problems, many game sections are frustrating and the game has overall bad animations.
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Those Who Remain is a puzzle game disguised as a survival horror. It fails to deliver a memorable and thrilling game experience and is based on an old game structure with very few interesting moments.
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