Domenico Musicò
Playing God of War on PC is a joy that everyone waiting for the Ragnarok should experience.
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Pagan Min is a fascinating character, but the DLC does nothing to feel different from a lazy more of the same.
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Aeterna Noctis is a clone of the biggest games in the genre, with few good gameplay mechanics and too many issues caused by an imperfect polishing.
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Vaas DLC is a more of the same that fails to deliver something new to the well known Far Cry formula.
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Forza Horizon 5 is an incredibile step forward for the series: with a plethora of brand new missions and challenges, and brilliant ideas to represent a colourful nation through eleven diverse biomes, Playground Games reaches new heights od shows the real face of the new generation of consoles.
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Marvel's Guardians of the Galaxy is like a tie-in of 15 year ago with corridors, forced paths to follow and little arenas in which you must fight enemies in the same way. Marvel's fan will adore references, easter eggs and cameos, but it's not enough to make this project shine like a new star in the galaxy.
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Far Cry 6 is the typical more of the same that adds nothing new to the formula. The hypertrophic open world with a plethora of missions doesn't match with standards of high quality: the product fails to renew a series that doesn't know how to look forward.
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Kena: Bridge of Spirits is an astonishing action-adventure with a unique art direction. It proposes brilliant puzzle-platform sections and let the player be free to explore and manage the pace with their own rhythm.
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Deathloop is based on Dishonored foundations and uses many of its level design tropes. It must be considered a smaller project, but a very brilliant one, with very good ideas and an intriguing game concept.
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Hoa is like a magic fairy tale with a great OST and splendid illustrations, but it's too easy and not suitable for every modern player.
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WRC 10 is substantially identical to WRC 9, with the same technical issues. The only important add-on is represented by 50° anniversary mode, that pays homage to some of the most iconic rally races.
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Twelve Minutes is a clever and well written psychological thriller, but in the end it chooses to abandon the logic and forces the player to act in a forced way.
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GRIME is a game that knows how to balance metroidvania and soulslike game mechanics. While the criptic story unfolds, the game becomes harder in the second half, showing a bit of imbalance.
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This is definitely how do you want to experience and live Jin Sakai's journey.
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Last Stop tells a weak story where your choices doesn't really matter, with minimal and guided interactions.
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It's not an essential DLC or extra content that makes great revelations, but Episode INTERmission will meet with the favor of many fans, especially thanks to one last part that recovers a little compared to the other three-quarters who know to fill. The expansion is exosive for the content it offers, so we feel like recommending it only to those who really don't want to miss anything about the reinterpretation of the most popular Final Fantasy.
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Four stories of normal life without words and dialogues, four stories that talks through images and music like no other. The Longest Road on Earth shows the fragments of our very existence.
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Evil Inside is a bad copy of P.T., with a shallow story and less than one hour of useless repetition and annoying jumpscare.
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Lust from Beyond is a different kind of survival horror, but is held back by a bad IA and simplistic level design.
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Although there are some improvements and on PS5 4K and 60 fps laps, Mortal Shell Enhanced Edition continues to maintain some of the critical issues already encountered during the review last August. The fluidity is satisfying, but there are still imbalances between classes that can facilitate the conduction of the game. Nonetheless, Mortal Shell Enhanced Edition still remains a challenging and challenging title, suitable for lovers of an uncompromising genre.
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