Filipe Da Silva Barbosa
In addition to its insignificant art direction, Castle of Heart can be really frustrating. Indeed, you spend most of your time making your way by fleeing from tenacious enemies and lethal projectiles. Actually, this game is not worth your time. Run, you fools !
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Initially meant to be released in 2011, Disaster Report 4 was not worth the wait. The Switch version of the game is a complete mess (old-timey textures, frequent FPS drops...) and the experience is not very captivating overall, gameplay-wise. The only appeal of the game is in its atmosphere, paradoxally slow-moving and contemplative.
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Way too repetitive and dull in its level design and gameplay mechanics, Lapis x Labyrinth fails to be as engaging as it looks. So unless you're a loot-addict, this dungeon-crawler from Nippon Ichi Software is not worth the try.
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The Occupation doesn't live up to its promises. After one hour of investigation, the player won't even try to understand what's going on anymore, as the narration feels way too elusive. Not to mention all the technical issues (framerate drops, glitches) and the bland art direction. It's a shame, given the interesting themes mentioned in the game.
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Bellow its subversive appearance, Agony is just a mediocre title. It fails to capture the very essence of a successful survival horror game : an experience that combine a terrifying setting and interesting gameplay mechanics.
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Last Stop should best be reckonned as a strictly narrative game, as its interactive scope is way too clumsy : full linearity, no impacting choices and bland QTE sequences. The variety of atmospheres (comedy, drama, mysteries) makes it intersting to play though, and the game is carried by a nice and fitting soundtrack.
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In the end, Neurodeck is not a bad game. Those who would occasionnaly start a new session might enjoy their time, as it relies on a refreshing concept and fine visuals. In the long run though, the gameplay mechanics really lack of depth and the difficult topics of the game, such as toxic masculinity or post-partum depression, reveal to be approched in a too vague way.
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Third installment of the series, Munch's Oddysee is a flawed yet enjoyable game for its first entry in 3D. However, this port of the 2011's remaster still has some issues, such as remaining bugs and inadequate button assignments.
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The Saints Row series isn't renowned for the outstanding performances of its 3D engine but the Switch version of the game is the final straw, specifically in portable mode : aliasing, tearing and visuals bugs are still there. We can't say the same about the standalone Gat out of Hell. However, the game is still really fun to play.
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Langrisser I & II lacks of personnality, starting with its mobile-ish visuals. Once arduous, both are now really easy to finish since no enemy can compete with your squads. The oversimplification of the games make them close to those mobile titles, with short battles and where the brain is no longer requested.
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With this brand new franchise, Level-5 intends to enter the market of rogue-like titles. Alas, despite its cool and colorful universe, we can be quite disappointed by the general game design, massively borrowed from gacha games and its repetitiveness.
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Developped as a tribute of the arcade classic Smash TV, Galaxy Champions TV is quite enjoyable during the first hours. Unfortunately, the lack of variety really impregnates the game, resulting in the player to look away eventually.
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Far too flawed from a technical point of view, Daemon X Machina is also quite redundant in the long run. The Arsenal is really enjoyable to control but that's pretty much it.
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Despite its intriguing plot and characters, Hide and Seek sadly suffers from a lack of pace. The repetitive dialogues fail to arouse the interest of the player, who'd also be annoyed by the recurrent loading times.
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Aesthetically captivating, The Residence fails to deliver a convincing gameplay experience. In the end, the three chapters of Secret of the Maw are not up to the original game.
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Not sure that the fragmentation of The Secrets of the Maw in such short chapters is the idea of the century for this set of DLC that dilutes its purpose as it is average in its environments.
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In terms of fear, White Day does the job most of the time, but the game is visually weak, repetitive and not surprising.
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This first DLC miss some chalenge and ideas, and is very short.
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While Deponia still remains a satisfying experience, this Switch edition is quite disappointing. Far too much expensive, as the Steam version of the game is nearly free today, it also contains some graphic or major glitches. Also, where are the sequels ?
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In the end, Stonefly shouldn't be taken for anything else than a pleasant yet ambitionless game. Its major flaws revolve around its gameplay, quite frustrating sometimes, but the overall game setting reveals to be picturesque and unique, not to mention the soothing soundtrack. Ideal for small game sessions.
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