Reid McCarter
[Halfway's] developer is an enormous fan of a few things: well-crafted pixel art, 1980s science fiction movies, and XCOM.
I have a feeling that even [Gaiman's] most devoted fans will be disappointed with the experience.
Fortunately, Soul Suspect's fairly uninteresting play takes a backseat to a fast-moving plot that, as predictable as it often is, remains engaging from start to finish.
Among the Sleep is not just a great horror game, but a well-told, emotionally affecting story that has more to offer than just an unique premise.
Vagabond Dog has developed a title that, despite its rough edges, ends up offering an interesting look at a character coming to grips with themselves and their place in the world.
Supergiant Games established itself as a remarkable, highly creative studio with the release of 2011's Bastion, and its sophomore effort proves that the development team isn't running short on worthwhile concepts.
Without either a compelling cast or plot, there's little to draw the player into the mundane gameplay.
The Last Tinker, despite nailing the aesthetic of the games that inspired it, doesn't have this strength. For every one of its lovely vistas there is an unsatisfying bit of platforming to be done; for every quirky character there is a group of enemies at which to swing some floaty punches.
The promise of Daylight—never feeling safe because random scares defy predictability—ends up seeming like the main cause of its problems instead of a genre-changing bit of design.
The same design elements that give the experience [of playing Betrayer] such a wonderfully palpable sense of dread are misused to the point of tedium.
This is as good as Resident Evil 4 has ever been and that will likely be more than enough for anyone interested in the re-release.
Bravely Default is, for better or worse, a pretty good '90s RPG
The Banner Saga's combination of well-designed strategy gameplay with grand storytelling make for an exceptional title.
Tearaway takes its developers’ aims further by coupling the tactile nature of touch screens with constant prompts to bring the player’s face, surroundings, fingers, and creativity into most every gameplay scenario.
Stick it to the Man is a game that seems almost too obviously referential to a subversive subculture to look as bright and be as assertive as it is. But that doesn't stop it from being as boldly weird (and ultimately super funny) as it is.
Enemy Within [is] not only an excellent expansion, but a more fully formed vision of the base game as well.
It's surprising that, given the breadth of activities on offer, State of Decay manages to make every one of its objectives feel essential to the overall experience.