Reid McCarter


83 games reviewed
68.5 average score
70 median score
32.9% of games recommended
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81 / 100 - This War of Mine
Nov 23, 2014

This War of Mine manages to convey an important message very well. By turning the player into an active participant in the cutthroat rationale of life as an ordinary person attempting to survive a warzone, it encourages a level of empathy only possible through interaction. Instead of simply hearing the stories of people who suffer unimaginable hardship as civilians during war, the audience is asked to inhabit these narratives. When our choices became their choices—as completely awful as they may be—we can better understand the ground-level tragedies taking place across the globe at this moment. 11 bit Studios' greatest success with This War of Mine, it turns out, is in creating a videogame that is profoundly unpleasant to experience.

Nov 10, 2014

This is Call of Duty coming to terms with itself—pushing and pulling between social responsibility and the joy of instinctual, itchy trigger-fingered chaos. Not since Modern Warfare has an entry to the series felt much more than casually disinterested in humanity.

Civilization: Beyond Earth is, in many senses, the next logical step forward in a series that has always been about celebrating the human drive to understand, control, and expand our environment.

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7 / 10.0 - Costume Quest 2
Oct 30, 2014

Costume Quest 2 is at its best when the repetitive role-playing combat system takes a backseat to its adventure-style exploration and dialogue.

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Oct 6, 2014

As superb as the experience of simply exploring [The Vanishing of Ethan Carter's] eerie environments is, unravelling the plot's mystery isn't terribly enjoyable.

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Sep 5, 2014

Every part of [Dead Rising 3] exists in service to the simple act of knocking over zombies like so many shuffling bowling pins.

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7 / 10.0 - Halfway
Aug 5, 2014

[Halfway's] developer is an enormous fan of a few things: well-crafted pixel art, 1980s science fiction movies, and XCOM.

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3 / 10.0 - Wayward Manor
Jul 18, 2014

I have a feeling that even [Gaiman's] most devoted fans will be disappointed with the experience.

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Jun 10, 2014

Fortunately, Soul Suspect's fairly uninteresting play takes a backseat to a fast-moving plot that, as predictable as it often is, remains engaging from start to finish.

8 / 10.0 - Among the Sleep
May 30, 2014

Among the Sleep is not just a great horror game, but a well-told, emotionally affecting story that has more to offer than just an unique premise.

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May 23, 2014

Vagabond Dog has developed a title that, despite its rough edges, ends up offering an interesting look at a character coming to grips with themselves and their place in the world.

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9 / 10.0 - Transistor
May 22, 2014

Supergiant Games established itself as a remarkable, highly creative studio with the release of 2011's Bastion, and its sophomore effort proves that the development team isn't running short on worthwhile concepts.

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4 / 10.0 - DreadOut
May 20, 2014

Without either a compelling cast or plot, there's little to draw the player into the mundane gameplay.

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May 8, 2014

The Last Tinker, despite nailing the aesthetic of the games that inspired it, doesn't have this strength. For every one of its lovely vistas there is an unsatisfying bit of platforming to be done; for every quirky character there is a group of enemies at which to swing some floaty punches.

3 / 10.0 - Daylight
May 5, 2014

The promise of Daylight—never feeling safe because random scares defy predictability—ends up seeming like the main cause of its problems instead of a genre-changing bit of design.

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6 / 10.0 - Betrayer
Apr 1, 2014

The same design elements that give the experience [of playing Betrayer] such a wonderfully palpable sense of dread are misused to the point of tedium.

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This is as good as Resident Evil 4 has ever been and that will likely be more than enough for anyone interested in the re-release.

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71 / 100 - Bravely Default
Feb 6, 2014

Bravely Default is, for better or worse, a pretty good '90s RPG

9 / 10.0 - The Banner Saga
Jan 23, 2014

The Banner Saga's combination of well-designed strategy gameplay with grand storytelling make for an exceptional title.

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Unscored - Tearaway
Nov 27, 2013

Tearaway takes its developers’ aims further by coupling the tactile nature of touch screens with constant prompts to bring the player’s face, surroundings, fingers, and creativity into most every gameplay scenario.