Brendan Griffiths


72 games reviewed
71.5 average score
70 median score
46.2% of games recommended
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Oct 6, 2015

This is one of the best Lego games in years and the toy-to-life interactions are fantastically handled via inventive uses for the docking station and the three characters. Not being able to tick off all the usual in-game collectibles without paying a fortune for extra characters is a poorly judged slap in the face for fans of the series though.

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As a whole series, Life is Strange has been an intriguing and emotional experience. The rewind mechanic is an intelligent inclusion to the interactive drama genre and gives the impression of having significant control over the narrative. That said, there's certainly an argument that player choices have all been leading to a singular binary decision which somewhat softens the finale's emotional punch.

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Square Enix have finally given us a world packed with quests, slick combat and significant depth in how we equip Lightning for battle. So why have they put all this in such a bland world and under a time limit? This could have been a rich game for us to explore and wrap ourselves in. Instead, we're pushed around and made to feel unwelcome.

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Apr 30, 2015

While it sounds great on paper, the execution varies throughout and for every moment of triumph, there are many more instances of frustration and exasperation. You'll need extraordinary patience to see this one through to the end thanks to the sparse save points and insta-death attacks. There's an intriguing plot buried amongst all the rough edges though and the visuals are excellent throughout. Fingers crossed Osome take another whack at a noir survival horror adventure hybrid as it's bursting with potential.

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Feb 19, 2015

Visually astounding throughout. Graphics fans will adore every grimy nook and cranny of the Victorian London setting. Sadly though, the game around it is crushingly average. The shooting sections are fun enough but far too few and far between, and much of the game is spent watching cutscenes or being forced to walk through one, so much so that it rarely feels like you're 'playing' the game at all.

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Oct 23, 2014

The fact that DriveClub is still mostly a wreck for ALL of its online functions is frankly embarrassing and the lack of a large public beta was remarkably short-sighted. Once you've wrangled the handling model, there's a solid driving game underneath it all with fun tracks to tear down at terrifying speeds as you zoom through the incredibly detailed environments. But if the netcode isn't fixed soon, this'll be an abandoned rusty roadside wreck by Christmas.

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The Last Tinker is more for the younger gamers out there thanks to the simplified control scheme and almost obscenely bright and garish visual design. The automated platforming is supported by a robust combat system that allows for some quickfire tactical depth when choosing which powers to use on larger groups of enemies; although by the time you have them all the game is pretty much over.

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With a dull campaign that likes to stab you in the eye with difficulty spikes, the online team survival mode just about saves this latest tie-in effort from being a complete write-off. But you'll probably have to be a (slightly nuts) hardcore fan to pay full whack for it. It's ok, I don't think Michael Bay makes any money on this one.

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There's a lack of ambition on show here with the graphics and the story, but the combat is the best seen in a Spider-Man game thanks to some snappy controls and a responsive counter-system. The web-swinging could have been better, but Spider-Man is still by far the best gaming character to get around New York with.

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Apr 17, 2014

You'll need to be a massive Lego game fan to get the most out of this latest tie-in, as it's one of TT's most by the numbers efforts yet. Riddled with technical glitches, samey combat and surprisingly dull replications of the movies' set pieces it's a harder sell than it should be, more so because it's missing the final third until December. As ever though, you may keep coming back to it, as the collectibles are as moreish as ever, despite the increasingly roundabout way of finding everything. Still, I'd rather play this than watch the movies again.

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- Fez
Apr 1, 2014

Fez isn't as fresh as it was two years ago and is purposefully frustrating by design at times with its pretentious refusal to adhere to a few sensible design decisions. There's a lot of effort required to progress and the game offers little back in return. If it could talk, it would say,"Play me or don't, I'm too cool to care." So you may want to punch it right in its Michael Cera, but the forgiving attitude to failure and the admittedly neat world-rotating to explore every surface to find more cubes may pull you in. Try the demo first though.

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Apr 6, 2014

The absence of online multiplayer makes this already niche title a hard sell to anyone that doesn't have a bunch of hardcore gamer buddies dropping by often. The quest mode isn't fun when attempted alone either.

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Jun 15, 2015

Lego Jurassic World has clearly been rushed through to release alongside the new movie, and as such is riddled with bugs and glitches -more so than any other licensed Lego game. There are plenty of grin-inducing moments for fans of these incredible movies though and as such Lego Jurassic World is still worth a look if you love the films enough to forgive the defects in its DNA.

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Aug 19, 2015

This could have been much better if it had made a few more modern day concessions like random loot drops and a proper XP system. Still, if you're a retro gamer who fancies a change to Diablo III, it's undeniably fun for an evening session while you catch up with friends or even with randomers online.

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The 2.5D gameplay is a success with the combat and exploration feeling almost as rewarding as the regular console games. However, the galling amount of backtracking and the forced detective mode scanning to highlight weak walls or Batclaw points took the edge off what was otherwise an enjoyable night with the Dark Knight.

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Despite the transformation from Belmont to Dracula, combat feels is largely the same and buying your combos over again feels like a cheap excuse for not bothering to come up with anything new. Some design choices seem to have disrupted other core elements too; gone are the beautiful crisp visuals and varied fantasy/gothic settings, replaced by stealth sections and modern day concrete. This is not the ending I was expecting for the Lords of Shadow series and it's certainly not the one it deserves.

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The controls and the way they unpredictably unleash the wrong moves at the worst possible time really disrupt Tembo's platforming gameplay. Pair this with a no-mercy difficulty and you have a frustrating mess that could have been so much more.

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Nov 2, 2015

Tales of Zestiria is passable in most departments, but it makes no real effort to excel at anything. The combat and visuals aren't aging well and the story and characters are clichéd, even for a JRPG. There's some fun to be found fusing equipment, but overall the series needs to up its game.

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The repetitive missions grate all too soon and the bloated levelling makes little difference. The random chunks of story lack consistency and will only be understood by hardcore fans of the show, who deserve a better narrative than this. But when played in short bursts or with people online, there's an easy-going yet empowering flow to the action that makes it hard to put down.

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50 / 100 - Escape Plan
Jan 13, 2014

I can only really recommend giving this a go if you're going to be able to get it for free as a former buyer of the Vita version. You'll appreciate the improved controls, but this is still a frustrating experience for the majority of the time. Avoid until the GBP 9.99 / USD 14.99 price tag is slashed in half.

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