Alexander Leach
In the end, The Elder Scrolls Online: Morrowind was a fun experience.
The Ashes of Ariandel breathed new life into a game that was already strong and vital, and set the stage for the final chapter in its dark saga.
I am still playing, which is always a key for games, and will be reporting more when I hit end-game and see what's available. There will always be more to do in the Black Desert.
What we have here is a charming little action game with a lot of detail—not every detail matters, but there's solid effort put into making the machine work.
Even going back to the old content isn't a pain, as it still holds up under scrutiny. The new areas, though, feel more alive - you're part of a grand operation, with many smaller sub-objectives to complete in order to achieve victory. I am largely happy with this.
It can be fun to play, but I don't see any staying power.
it's a quite fun online board game
The Deer God ultimately lacks in impact, beyond its calming visuals and music.
Overall, I'm of mixed feelings about this game. I stuck with it for the long-haul without feeling like it was chore, but there's a whole new-game-plus section to the game I've not tried, and I'm not sure I want to see how it changes things, even though the Steam Achievements spoil some intriguing ideas. I might be content to leave it, as the issues it had failed to capture my heart, even with the charm it had.
The overall experience lost its charm quickly enough that I had no desire to pursue the Hardcore or Survival modes.
A few bizarre twists and noted historical mutations left me equally confused and intrigued.
his game isn't quite as painful as the previous game to me, but it doesn't quite do anything new.
In the end, the missions just aren't enough to really make this stand out too strongly.
With this kind of game, it's easy enough to say that the difficulty is intended, but some of these reactions tended to stray close to interrupting experience rather than enhancing it.
At worst, it's a cautionary tale about getting too much money and getting too ambitious with that money.
This game deserves attention. It's a good addition to the rogue-like, and nobody else is going to get a chance to make rhythm-based games like this again. The bar's set pretty high after this.
Pillars stands on its own as an immersive world and fun gameplay experience.
Tormentum feels like one of the dreams I (and many other teenagers) had from time to time. Inspiring to the imagination and often evocative, but easily forgotten.
This game takes many hours to play a campaign, which is a definite plus, but those hours can be quite tedious when cutscene loading and strange hang-ups occur.
If you want something other than StarCraft, it might be worth the time.