Daniele Spelta
Escalation manages to improve many aspects of the past Ashes of the Singularity, it brings two new campaigns that deserve to be played this time, many new units and the strategic zoom. Unfortunately there are still many problems with the path-finding, that cause a lot of frustration.
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Planet Coaster manages to be a worthy heir of RollerCoaster Tycoon 3, with a powerful rollercoaster editor and thanks to its beautiful graphics. Least successful is the management part.
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WARSHIFT is a strange creature, half RTS and half TPS, made only by one person, Cyril Megem. The mix works well but neither the strategy nor the shooting sections are perfect.
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RollerCoaster Tycoon World is a pale shadow of the past RollerCoaster Tycoon 3. The rollercoaster editor works well, but it is also the only good element of the game.
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Shadow Tactics brings back the atmosphere of some classics, like Commandos and Desperados, with a hard and fun tactical gameplay.
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A pure tribute to the arcade games of the 80s, like Ghost'n Goblins or Rastan. It is a not a mere copy but it has a own soul, universe and mythology inspired by the medieval spanish tradition.
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Maize is a first person adventure, full of humor and nonsense, with talking corn and Russian Teddy Bear. However, the puzzles are very easy to solve and the journey is short and linear.
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Space Hulk: Deathwing is a squad-based shooter, like Left 4 Dead or Vermentide, but its gameplay lacks innovations and the AI is not cooperative. The situation is saved thanks to the atmosphere and the graphical component.
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Warhammer 40,000: Sanctus Reach could be a good turn based strategy game, some mechanics are well implemented but numbers and statistics seem to be quite random.
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Urban Empire takes from kind of titles, like Cities: Skyline, Civilization, Democracy and Crusader Kings, but its interpretation of the city building games is not completely successful.
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