Иван Бышонкoв
It's good that Furi went to Switch. Now the evil bosses can be dragged with them everywhere. However, the technical implementation of this version leaves much to be desired
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Arc System Works are true masters of the fighting genre, and Dragon Ball have a lot of characters with unique styles and abilities. Fuse these two together, and you'll get Dragon Ball FighterZ – the best Dragon Ball game to date. It has superb visuals, deep combat system and, hell, it's just a pure joy to be a part of the FighterZ's crazy and speedy fights.
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Bluepoint's remaster of Shadow of the Colossus is a perfect example of how you should treat timeless classic without breaking anything.
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Two beautiful slashers moved to Switch. They work great, they look good, they play gorgeously. Fans of the genre, these are definitely not worth missing.
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Konami killed another series. Even without comparison to main Metal Gear games, Survive is a boring and uninspiring experience overall.
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It's quite easy to spent a sleepless night with Into the Breach's addictive tactical gameplay and tons of options to customize our party. This game do not forgive mistakes, but gives you an opportunity to think and find solutions to many interesting tactical puzzles.
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Well, good news is that Ash of Gods isn't a complete clone of The Banner Saga. Bad news — this game took too much from the Stoic series, to the point that it feels like a user mod, with bad balance and poor writing.
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Minit is a nice and lovely mini-adventure full of interesting puzzles and fun situations.
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God of War is undoubtedly a technical masterpiece. The idea with one camera executed brilliantly — nobody ever done something like that, and nobody will in the nearest couple of years. Or decades. Besides, Kratos is written into the North mythology with love to both the spartan and the myths. But in terms of gameplay God of War strongly reminds Darksiders series, with kind of boring combat sequences, repetitive boss fights, awful camera position during the battles where you can't see what's going on behind you, and not so necessary RPG elements.
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Everything in the battles is done perfectly. Deep tactics with a lot of different ways to fight, requiring to keep a lot of parameters in your head, will not leave time for other activities.
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Detroit: Become Human is a great prediction of our nearest future, where rise of the unemployment among humans will be caused by an ever-increasing automation. But most importantly, it's an emotional story about the cruelty of our world, about fighting for freedom — and a price you have to pay to gain it. And the best Quantic Dream game to date.
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Agony is a mess, both in the gameplay and the presentation. Boring game with a high level of meaningless cruelty.
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Onrush took the best from the dynamic arcade races and diluted the formula with elements from the session games. It turned out fresh and incredibly exciting.
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Surely the game will have their admirers who would like to see such more serious races on the roads, but those who are hungry for undiluted adrenaline gamers will quickly get bored.
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Valkyria Chronicles 4 is a cautious sequel. It is almost identical to the original Valkyria Chronicles game from PS3 era, but that's not a bad thing! For a decade we've been waiting for the proper big game in the series, and Valkyria Chronicles 4 delivers on all fronts.
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Well done, Square Enix, another lazy mobile port to the big platform. But this isn't the main problem – Switch version also suffers from dumb and unresponsive motion and touchscreen control schemes. They blatantly ruin all the fun this game can provide. The worst version of TWEWY to date.
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Soulcalibur VI fills the gap between casual fighting games and serious e-sports disciplines. It has great mechanics, which are easy to learn for newcomers, and perfect character editor. But most important of all is that Soulcalibur VI is really interesting to play.
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GRIP: Combat Racing is a really, really great gift for the fans of the Rollcage series. The game manages to capture an atmosphere of futuristic racing games of the past. But GRIP also inherited all the cons of its predecessor, like broken balance and lack of content.
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The Council was a really promising adventure back in March. With intriguing plot and interesting RPG mechanics in conversations, first three episodes sank you deeper and deeper into the mystery of the island. However, the last two episodes forgotten about great atmosphere in favor of global human history and supernatural, completely killing the mood.
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