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Felipe Mesquita


43 games reviewed
78.4 average score
80 median score
88.4% of games recommended
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9.5 / 10.0 - God of War
May 14, 2018

God of War is a special project. It is celebratory to attest the high level of technical and creative work put here during its five years of development. From the way they reconstructed the combat, how they opened up the scope of its world design geared towards exploration and gameplay experimentation, how they delivered an excellent narrative with a good script, good dialogues and characters that are not one-dimensional and even the way they present the credits, all of its aspects are almost untouchable. Santa Monica Studio was able to completely change my perception of this property, something that only a masterpiece of this high-caliber would be capable of.

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Apr 18, 2019

Despite being a different game from the ''Souls series'', Sekiro: Shadows Die Twice is equally fantastic for the same basic reasons: excellent world-building, deep and challenging combat and incredible game design. And even though there are still some small game design decisions that continue to bother me, in return I increasingly fall more in love with the general design philosophy of From Software every time I step foot in another one of their worlds.

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9 / 10.0 - Baba Is You
Mar 13, 2019

From the moment I saw Baba Is You for the first time I already knew it was something I would be into a lot. After playing it for several hours and having gone through almost a hundred stages I found myself very addicted to it's gameplay loop and impressed by the quality of the puzzle design put inside the game. Baba Is You is one of the most creative games of recent years, a collection of systemic puzzles with a clever and challenging game design.

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8.8 / 10.0 - Firewatch
Feb 8, 2016

Firewatch has a fun and exciting storyline, with very interesting characters and well-constructed dialogues with humor and mystery. It is a game that goes beyond the basic premise of Walking Simulators and tries to add layers and give more depth to the gameplay of this genre. It hits all the right spots with its realistic themes creating an intimate relationship between the player, the main characters and this world that Campo Santo created. The small drops of rhythm and the end that can be a bit divisive do not take much of this great remarkable adventure,

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8.8 / 10.0 - SteamWorld Dig 2
Sep 29, 2017

SteamWorld Dig 2 follows mightly the playbook of a successful sequel. It keeps the mechanics that made the first game stand out and grows in scope and improves the quality of its gameplay and level design. It was that kind of game where once I finished I came back immediately to this charming world because of its addictive loop and insanely fun gameplay. Add one more to the hall of amazing games of 2017

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8.8 / 10.0 - Control
Sep 19, 2019

Control is an amalgam of Remedy's recent work. A game that is not afraid to be weird and show all the personality that is contained in its design philosophy and world building. A title with such an entertaining gameplay flow that even though I've done and explored everything the story and enviroments have for me, I still find myself traversing the halls of the Oldest House facing the remnants of The Hiss and hoping to find some unexplored corners. Control is one of my favorites of the year as well as my favorite Remedy game, and I can't wait to see where Sam Lake and friends will take this property moving forward.

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8.5 / 10.0 - Yakuza 0
Jan 19, 2017

Yakuza 0 tells an epic origin story of two super charismatic characters, with hilarious and exciting moments in their narrative, delivered by high-level Japanese voice acting. Fun combat and an insane amount of optional content complete this package. A title unique in its style and where the positives comfortably masks its shortcomings. A game that caters to both veterans of the series and players who want to get started in the franchise, easily offering dozens to nearly hundreds of hours of fun.

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85 / 100 - RiME
May 25, 2017

RiME not only drinks from the source of titles like ICO, Journey, Brothers and Unfinished Swan as it joins them as products that justify the defense that video games are in addition to entertainment products, pieces of great artistic value. Its lack of depth in the puzzles does not detract from how Tequilla Works built with praise a beautiful adventure. Relaxing on its moments of discovery and exploration and intriguing and apprehensive in the most dramatic moments. RiME is a captivating journey from beginning to end.

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8.5 / 10.0 - Dead Cells
Aug 7, 2018

Dead Cells is one of the cases where the gameplay loop itself is pretty much flawless. The number of variables and systems within the game could disrupt the simple combination of moves, but in fact, they enrich the combat's density, making the player have critical thinking and extremely fast decisions to match their present abilities and get out of those dungeons alive. This is one of those games that I will not delete from my system anytime soon because I'm still playing and I'm sure I'll continue to visit it several times in the future.

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8.4 / 10.0 - Abzu
Aug 2, 2016

During the 3 hours of my playthrough, ABZÛ impressed me for pretty much all of the time. The game is as intuitive and fun to control as it is alive and beautiful to explore, qualities that end up making up for the small gaps in storytelling and lack of more in-depth puzzles. It's an experience that deserves to be played with full focus, all at once, with the headset on the head and with very little to no information about its set pieces. Unfortunately, it will be inevitable to suffer from comparison to thatgamecompany games, but Matt Nava shows that he learned very well from the time he spent with them.

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