Александр Бабулин
Sometimes mockingly difficult, sometimes archaic, full of charm (both negative and positive), extremely atmospheric and very deep, Pathologic 2 can be included in the compulsory program on acquaintance with games as art objects. It is the only one. Now in two faces.
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Incredibly difficult but nicely drawn, atmospheric and surprisingly deep platformer about long and rough journey of one small slugcat. Rain World don't really have enough mercy, the game doesn't forgive the slightest weakness or inattention, and it's rules can remain misunderstood for a very long time. To go through it, you need an iron will, perseverance and aspiration. If you've got what it takes, it could be a lot of fun.
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The Magnificent Trufflepigs is a kind of game as a psychotherapy session in which we, with the help of a metal detector and the characters, try to find what's wrong with us.
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Black The Fall experienced a heart transplant, but survived. Deprived of gothic charm, game became history of liberation struggle against the totalitarian regime. No hidden meanings and vague allegories: this is a walk through dystopia, which aimed at reminding the player about Romanian way through the 20th century (according to the developers). The project, deeply reminiscent of INSIDE, unexpectedly gets to the promise of 1979 Revolution: Black Friday — to a certain extent, and in a grotesque manner. And from a slightly awkward, but not so bad clone turns... well, not in a beautiful swan with a strong personality, but in the project with its own voice.
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Blackwood Crossing is a simple but touching story about important things that games still rarely tell about. This little adventure is all about loss and its adoption. There's charming music and characters, but the most important thing in such stories is quality of writing. And here Blackwood Crossing, unfortunately, does not shine. Game talks with a complicated, and at the same time overly simple language. For any fan of deep and arty games it can still become a pleasant gift, but it can also leave a feeling of slight dissatisfaction.
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Imperfect and insufficiently interactive, but an original game with thick atmosphere and interesting topics.
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Museum of collective childhood for millennials.
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Sometimes manipulative, sometimes incoherent, this work still has the powerful power of folklore.
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A dark psychological thriller that manages to focus on the inner world of the heroine, who has set foot on the path of evil. Not perfect, but definitely worth a look.
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A sentimental and deceptively simple game that tries to talk to us about fixation on the past and the ability to let go – sometimes against our will.
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Indie-folk, bright colors, bittersweet love-story, nice recursive puzzles: this "500 Days of Summer" of gaming really could succeed, but imperfect level design and gap between form and content interferes.
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A hot topic, spectacular drawing, unusual surroundings… Good try, but If Found... lacks interactivity and fails to dive deep into the chosen topic.
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Despite its superficiality, 11-11: Memories Retold manages to display the poison that is war, and evokes the feeling of bitterness from the unlearned lessons of history. The game is so humane that you will forgive her many things.
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The Gardens Between is a great way to spend autumn evening, when the bare branches unfriendly huddle outside the window, and the soul is filled with melancholy. It's time to get into the boat of memories and float in the past.
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Just fun entertainment on the theme of The Truman Show: not deep, but not stupid either; full of references and stylization, but not entirely derivative; funny, heartfelt and ultimately life-affirming – but with an inevitable bitter aftertaste.
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A little crumpled towards the end and sometimes too
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A short and personal story, wrapped in the form of an interactive poem - touching, graceful and emotional.
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Environmental storytelling in its extreme form.
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Short, but sincere, warm and cozy adventure, beautiful in its imperfection.
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Definitely one of the most interesting, intriguing, fresh detective games in recent years, but I can't shake the feeling that all the possibilities of a well-thought-out formula are not being used.
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