Matthew Codd
If you want to dive into it, there’s plenty of depth when it comes to customising and perfecting your party. That’s one of the reasons why, as much as World of Final Fantasy is a game aimed at Final Fantasy fans, it has enough to appeal to people who’ve never played the series before as well. You could strip away all the Final Fantasy-ness, and you’d still be left with a captivating monster-collecting game with an intriguing story, deep RPG and collecting mechanics, and a robust battle system. This game is a wonderful celebration of all things Final Fantasy that won’t just entice old fans, but will also create a whole generation of new ones as well.
It’s not Tenchu, but it’s the next best thing.
Half Dragon Quest, half Minecraft, all delightful.
There’s a certain appeal in difficult games, but they have to be designed just right if they want to be compellingly hard rather than frustrating. Early on, Lichtspeer gets that balance just right, but later all that design sense goes out the window in favour of just becoming unfair. The first few levels are marked by a need to give it just one more try; coupled with how fantastic the game looks and feels, that made it utterly compelling. Later on, though, it just becomes an ordeal – one that, evidently, very few people have bothered to see through.
It's a diamond in the rough, though, and this jankiness is a mild distraction at worst. The appeal of Mafia III is the stories it tells – both the textual narrative, and the multitude of emergent ones that come from simply existing in a place as rich and complex as New Bordeaux. It certainly has its flaws, but in balancing the over-the-top action of a crime game with a pointed look at real-life racism, and in its fantastic re-creation of the '60s American South, Mafia III has achieved something special.
You don’t often play an 80+ hour game that earns every second of the time it demands.
Visual novels rarely come as deep and thought provoking as this one.
Other M is no longer the worst Metroid game.
All the depth of 2D King of Fighters, none of the beauty.
A great game wrapped in a blanket of bugs.
Bound is an ugly game, but it’s the most powerful, most enchanting kind of ugly. It dares to reject videogames’ obsession with “looking good” and instead focuses on using visual design to complement the core themes and emotional hook of the game. It’s an ugly game because, by taking those ugly fragments and piecing them together, we might just be able to find something beautiful.
“Tokyo Mirage Sessions #FE” is a really weird way of spelling “Persona”.
The Kirby you know and love, now with suitably cute, pink mechs.
Yet another feather in the 3DS's very well-adorned cap.
Yet another feather in the 3DS's very well-adorned cap.
Same old Star Fox, fantastic new control scheme.
The ‘80s vomited on an action RPG, and there’s nothing wrong with that.
If this is to be the Vita’s swansong, it’s a fantastic one.
A Warriors game in Zelda dressing - and that’s a good thing.
Important, eye-opening, beautiful, and heartbreaking.