Hadyn Green
Overall, DR3 is fun game with awesome amounts of zombie smashing but it also has a bunch of annoying things which distract from the aforementioned smashing.
While the gameplay was OK, there were just too many things in the campaign mode that bugged me. Multiplayer is much better, however, with a solid mission-based experience and smooth interaction.
"Wow that little guy sounds like Barry White!"
I've reflected this in the score. If you LOVE golf games, feel free to bump that number up as high as you like, but for me it sits in the middle of our score band, nothing bad about it, but nothing great either.
Thief isn't terrible, it's just not as good as other games, so in a way I want to say leave Thief for a while; come back to it when it's on sale, wait for it to be a steal.
Titanfall is just so full of things. The world is beautiful and detailed, the maps are detailed and confusing, the giant robots have plenty of places to hide. Take your time to drink it all in as the bullets zing around and into you.
I suppose, if I was trying to find a flaw and be picky, I would say that Child of Light feels like an incredibly good mobile game. But really that's such a minor criticism, I can't even put any weight behind my statement.
Overall, Super Time Force is "Super Timely Fun!". Gunning and running and meeting up with your past selves to cause as much destruction as you can.
Despite the new power of the PS4, the town is essentially (if you'll excuse the pun) dead. NPCs stand or sit in the same place constantly, their faces devoid of emotion. The only one who actually looks alive is the man with seven glowing bullet holes in him.
[T]he DLC is actually a fair amount of fun.
Overall though, it's a fun new game mode. And for Killzone - it's an interesting experience working as a squad, rather than a group of individuals. There is no question that you'll need to work together to win the game.
In terms of story, while there is an abundance of nested fetch quests they do feel important. There's no "why on earth is Ripley doing this?!" Ripley is always trying to escape almost from the instant she gets onboard.
In this sense The Evil Within becomes less of a game and more of a haunted house ride, where you just roll with the changes and wait for the scares.
I finally got to live out my dream of being very tall.
I feel also that Tengami is a game that would be better played on a tablet, to give you a sense of actually turning the pages, of discovering what's inside this magical book. At certain times, if you go exploring, you can find the edge of the book.
Overall, this is a pretty good game. There was a lot of what seemed like Resident Evil in-jokes and nods to previous games that went over my head, but nothing that was required to understand the story. It was a fairly enjoyable romp through a monster killing field with a decent storyline. And really, want more do you want from Resident Evil?
For a more arcade-style (but surprisingly deep) baseball game , check out our review of Super Mega Baseball! - Ed.
I totally understand the creators wanting to ride the success of the hype they got on social media, I mean, how often does that happen? But really this feels like a waste of time, let alone money.
We're still left with a good RPG, but one that's held back somewhat by tedious quest design and an overreliance on sexist cliches.
Overall I think the creators reached too far with Beyond Eyes. Even the name feels wrong attached to this game. It needed more challenges or a more intimate sense of gameplay. It's a hard task recreating within a visual medium the feeling of being newly blind. Close your eyes, even in a familiar space, and then walk around. Now think how you'd make that into a game. I think Beyond Eyes takes a good stab at it, but ultimately comes up short.