The Fidelio Incident is a solid narrative adventure game. The actual gameplay may be light on challenge, but it does enough to feel significant without hindering the overall experience. The presentation is also well done, especially in the audio department where the music really sells the player on the mood. However, it is the story that is the real highlight, since it deals with some heavy subject matter without being too preachy. The two main actors really give the tale some humanity and emotion. For those who enjoy the narrative-heavy experience, The Fidelio Incident is definitely worth seeking out.
Reservoir Dogs: Bloody Days is a confused game. The license seems wasted, since the game fails to use its source material in a meaningful way. Ignore the license, and what you get is a top-down shooter that favors precision over bullet spray but adds a badly implemented time-rewind mechanic that squanders any potential it may have had. A few people can get some enjoyment out Bloody Days, but many will only need a quick glance to realize that this just isn't going to work out.
In the end, Rime is a solid adventure game that is an absolute stunner in the presentation department. The puzzles may not be that difficult, and they start to repeat in the latter half of the game, but they remain enjoyable. The game also has a very good length, so the journey is enjoyable as long as you don't mind the sudden flurry of exposition at the end. Itmay not have the kind of grand mystery that keeps players coming back, but Rime is certainly a game that's worth playing at least once.
Compared to Bayonetta, Vanquish has some catching up to do. The story and characters are forgettable, the environments quickly get stale, and there's no progression in weapons and powers. At the same time, the gameplay remains brilliant, with solid shooting that melds well with some very fast action; it's enough to overcome any visible flaws. With the improvements in frame rate, Vanquish is a good action shooter for anyone with even a mild interest in the genre.
In the end, Serial Cleaner is a fun stealth experience. The focus on non-violence is refreshing, and while there are some bits that don't play out so well, the entire experience is fun enough that you'll be motivated to retry it almost immediately. The '70s presentation is inspired, but the bonus levels and challenges give the game some replay value. Serial Cleaner is certainly worth checking out.
Samurai Warriors: Spirit of Sanada works best as a companion piece to the main game that released a few years ago. The focus on one family of fighters is perfect, since it gives the team time to develop a real story instead of using a larger cast for broader tales. The core action remains just as good as before, but the new minigames and exploration sections fail to elicit the same type of excitement, especially with some of the caveats in play for the secondary characters you pick up along the way. For fans of the series looking for more story, Spirit of Sanada works, but only if you play it after an entry in the main series.
Nex Machina is a winner. The game balances exploration in each stage with the threat of massive hordes of various enemies bearing down at you from all sides, and it maintains the fun that comes from relentless action. Though you're essentially only shooting, it never feels tired due to the level variety. Score hunters will have a blast going after each challenge and their respective leaderboards, all while taking in the voxel overload as things explode. Action fans of all types owe it to themselves to check out Nex Machina.
In the end, Micro Machines: World Series is disappointing. The offline modes lack variety, so those who aren't interested in online play must contend with a shell of a game. Those interested in playing online will feel like they're playing offline anyway since the community just isn't there. While the racing is enjoyable, the increased emphasis on skirmishes hurts the game when you realize that your contributions have little to no impact on the overall match. You can still squeeze some fun out of this, but most people would be better off leaving this title alone.
Get Even doesn't have one strong suit from a gameplay perspective. The shooting is serviceable, the stealth is partially broken, and the investigations are almost too easy unless you're not very observant. At the same time, the story is absolutely bonkers enough to keep you glued until the end, and the presentation certainly pumps up your adrenaline even if there isn't a scare to be had. If you're the type of gamer who cares more about narrative than action, Get Even is worth checking out.
If you're itching to play Verdun, then the PC version is the only way to go. A healthy online community and good performance mean that there's always a game going on with people who know what they're supposed to be doing. On the Xbox One, that's not the case. Problematic presentation aside, there aren't enough people around to keep the games interesting, and the weapons unlock system doesn't seem to function correctly all the time. It may be the more realistic title when compared to Battlefield 1, but none of that matters when other factors make this a title that you should avoid unless you're willing to put in the time to learn the ins and outs of the system, provided the community sticks around.