NES Remix actually stands as a Nintendo example of an iOS game. Loads of pick up and play charm, mixed with the Nintendo magic. Memorable games, numerous challenges, and great MiiVerse integration creates a nice little package for a reasonable price. Some however will resent these being the same games they've played (and paid for) numerous times already. The remixed stages serve as a reminder to what this game could have been, but as such its content, whilst entertaining, will not be new and different enough for everyone.
Part one of Broken Sword: The Serpent's Curse sets a decent standard for the franchise. In a return to its roots it shows that a beautifully imagined 2D world can still be engaging and relevant. Its puzzles are varied without being over-strenuous, but the game's narrative makes them feel somewhat linear, which could put some gamers off. Overall though it's a worthwhile purchase, assuming the second half can maintain the same standard or even surpass it.
1954 Alcatraz is a competent Point & Click game, that through it's non-linear storyline approach and decision element offer an experience that is fun and varied. Throw in an attention to detail to visuals and music and you have a nice little package. The experience is marred however by a lack of creativity in the puzzle department, and plot problems that are caused by it's non-linear design. It's still a decent game overall, but a lower price may be required to encourage most to take the plunge.
Mario Kart 8 is a great example of how to keep a 20-odd year old franchise relevant. It isn't shy to give you what you've already had before with it's predictable racing fun. But conversely it also offers up so much more with this latest installment thanks to brilliant track design, item tweaking, customisation and a strong online offering to keep you coming back for more for months to come.
By letting you morph the environment, Semblance is a new twist on the puzzler, asking you to creatively solve its challenges. New mechanics keep things fresh throughout, but also highlight what could have been if the game were longer and its ideas developed further.