Jake Hill
The thing is, there’s not a lot of games in the style of King of Dragon Pass. There’s not a lot of games like Vagrus period. Even in the world of indie RPGs, it’s rare to encounter writing so rich, or such an original world. Vagrus is exactly what I hope to get from my indie games, ideas so original that I can’t quite articulate what they could have done better. With immersive music, stylish art, creative combat, and a sometimes baffling interface, Vagrus: The Riven Realms is what you’re looking for if you are tired of versions of the same game, over and over again.
Despite the names of real historical figures and the armies of real nations, this is not a "historically accurate" game. It's a badass strategy simulator, one with deep gameplay and that glorifies what is maybe one of the most gnarly periods of human history.
The complexity of the interlocking systems in Empire of Sin feel like more than the game can handle. For every time a story emerges about love and loss as I described above, there are times when your speakeasy suddenly starts losing money and the game doesn’t communicate why. I’m sure through hours of play a pattern will emerge, but for now too much is too opaque and difficult.
Then again… sometimes I want to play out certain scenarios in gaming. Sometimes I want to pilot a starship and escape from devious traps. Other times, I want to make my way through an emotional family drama. There are different feelings for different days. Evil Genius 2 has a strength that no other game can offer – there’s nowhere else to play out this fantasy. Because some days you want to be Dr. Evil, and it’s pretty cool that there’s an outlet for those megalomaniacal tendencies!
It knows what it is, and sticks to its strengths
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This is truly a Total War Saga– a smaller entry in a venerable series that's not interesting in rocking the boat.
I recommend Kite. It's often thrilling, and there are so many good ideas under the hood, that enduring some of the frustration still leaves you with a unique action game experience.
Overall, City of Brass is a huge achievement in design.
God has been murdered in this world, and I still feel compelled to understand just what that means. I’ll probably return to this world when the leaves are changing and I’m in the mood for an ethereal scare. I just hope I can remember to tread lightly and not have to reload so much.
When compared to other games, Telling Lies is a massive accomplishment, bringing unheard of levels of talent.
Is Company of Crime worth playing? I’d say definitely. The worst of it is pretty uninspired, but inoffensive. But the best of it is superlatively good.
If you’re a 30 year fan of Super Robot Wars, the latest entry into the saga is something pretty special. No expense was spared bringing crunchy strategy rules and every mecha IP under the sun into one full throttle extravaganza. And even if you are a complete noob like me, this feels like a great entry to the wider world of giant robot anime. I suppose if you are only looking for the most finely honed strategy game and style is meaningless to you, you’re not going to find what you are looking for in Super Robot Wars 30. But give it a chance, it might grab you with a 10 foot long mechanized fist and not let go.
As a one-time story experience, The Last Broadcast succeeds and then some.
I don’t think that CreatorCrate is striving for meaningless chaos though. I feel like it set out to be a smart, tricky game. And it is, to a point. But maybe it’s not as smart as it thinks it is? Is that a bad thing? I’m not sure. I can’t claim that the game accomplishes all its goals. But I had fun with it. And you, the person reading this review, might even have the skills you need to get good at it. I can’t imagine how much fun you’d have with it then; my guess would be oodles.
It never feels old or clunky though, because the style is timeless.
The fact is, the gameplay in Corruption is fun, and I enjoyed playing it.
That makes the Definitive Edition something akin to a shot-for-shot remake. It manages to capture the charm of the original, imbues it with modern technology, and freezes all of its flaws in a sepia toned amber.
That being said, there’s a real audience for a game like this. It’s $20 on Steam, and I’ve got little cousins. This is a great multigenerational game. It’s also the kind of party game that could be fun to play remotely with a group of friends. It’s the same appeal of playing Mario Kart on the couch. In other words, in a world where it’s tough to meet up in person and where a lot of socializing has to happen online, Witch It is the kind of simple game you could play with your non-gamer friends. The kind of person unlikely to drop money on in-game currency in your favorite shooter might feel compelled to join you for a few rounds of Witch It over the weekend. And hey, take them up on it! Enjoy being a floppy pizza for a few weeks of gameplay as you reconnect with your friends. That sounds like it’s worth 20 American dollars of laughs.
As an RPG, writing is crucial. Ash of Gods just doesn't have it.