Kevin Mersereau
There's so much passion on display here. The two guys who created this were definitely onto something, and I'll be there day one for whatever they cook up next.
However, it had some pretty big shoes to fill, and it left me slightly wanting. I really hope this isn't the last we see of this universe, and I'd love to eventually get a direct sequel to Ray's adventures from the original, but this serves as a wonderful appetizer in the meantime. If you're looking for some low stakes, goofy fun, you could do far worse.
The Hex is a really solid game that does a lot of very creative things. It's definitely worth the asking price. However, it certainly won't set your loins on fire and leave you dry humping the air for more. It's an enjoyable jaunt with some cool ideas. Nothing more, nothing less.
Save me Mr Tako successfully apes a period of gaming history, but I just wish it had shed a few of the more tiresome tropes from that time. If you're part of the niche audience that this is catering to, you'll find a fun romp down what feels like memory lane. For everyone else, I'd proceed with caution.
The story may be a tad lackluster, and the combat may be clunky as hell, but Vampyr does offer a compelling adventure for those looking for some blood-sucking fun. It also manages to effectively make you feel like a creature of the night at times. Unfortunately, the frequent technical issues sapped just about every ounce of joy from the experience, leaving this digital world a dry, lifeless husk.
By taking a genre that thrives on its deep mechanics and attempting to streamline it into something anyone can pick up and play, we're left with an experience that doesn't wholly appeal to anybody. It sucks because there was so much potential here, and it ends up shooting itself in the foot before it really has the chance to bear fruit. With some updates and balancing, Bad North could, one day, deliver on its promise. Right now, however, it just feels like a wasted opportunity.
Unfortunately, YIIK ultimately fails to deliver in its execution, and it's difficult to recommend for anyone that isn't willing to sit through 25 hours of drudgery for a few hours of psychedelic brilliance.
I really wanted to love Gotta Go but there honestly isn't a single redeeming quality to it beyond its incredibly likable trailer. I'd love to see the folks at Dire Nerd come back with a more fully-realized sequel or update, but until then don't waste your time or money on this.