Chris Carter
- Skies of Arcadia
- Demon's Souls
- Devil May Cry 3
I don't want to give away too much as The Park is only an hour long, but I admire Funcom's effort with this experimental take on the genre. It really does try something different, even if you can feel the core themes sneaking up on you a mile away.
If it weren't for Warzone, Halo 5: Guardians would probably be somewhere on the lower end of the franchise's spectrum for me. It's still a fantastic and well-oiled machine, but the story falls flat, and the shift in gameplay mechanics result in the loss of some elements that made the series so unique in the first place. Still, if you're looking to shoot some dudes online, Guardians is your huckleberry.
I would outright suggest that you avoid Tri Force Heroes if you plan on going at it alone. The good news is that the online portion works wonderfully, and with download play, you can get a local three-person game running up in no time. If you don't fit that criteria though, you can probably pass on Link's newest adventure.
Guitar Hero Live completely took me be surprise. I love the new controller design, the FMV portions work far better than they should, and Guitar Hero TV hooked me with its channel concept. Going forward, I'm hoping that the model further reinvents itself by introducing the world to new music.
Tales of Zestiria plays by the book in a lot of ways, particularly when it comes to its cast and narrative. But it's still a great entry into the series, and a welcome return for old fans, especially as far as the battle system is concerned. In fact, it's even inspired me to go back and finish both Xillia titles -- that's the magic of the Tales series at work.
Dragon Quest Heroes almost feels like a fully-fledged action RPG, but there are a few things holding it back from greatness. In the end though it still has its charms, alongside of a beautiful art style and a buttery smooth framerate. If you really dig Warriors games and can go at it solo, you'll likely enjoy it.
I'm not even sure if there are G1 fans out there anymore. It shouldn't be a deciding factor when picking up Transformers: Devastation though, as it's a great action romp by any right. Just be ready to deal with a few nitpicky issues.
Rock Band 4 is a bit of a conundrum. On one hand, it's not only a hassle to switch generations due to the fact that so many elements don't work with the new one, but additionally -- Rock Band 3 is still a thing, supports all of your DLC, and has more features. On the other, there's nothing inherently wrong with this iteration, and for those of you who missed out in the past or have broken 360s or PS3s, you'll still be able to rock out into the night with friends and have a whole lot of fun.
I'm sort of torn in LEGO Dimensions. It's one of the most expensive propositions in all of gaming right now, but the gameplay is there and the Starter Pack stands on its own. While the campaign can be a bit uneven at times, the always reliable LEGO charm and the innovation of the physical aspect of Dimensions allows it to excel.
I didn't outright hate Tony Hawk's Pro Skater 5, as it distills a lot of the franchise's good points into an arcadey modern format. There are flashes of brilliance, but much of that is piggybacking off of the foundation its predecessors have already created. Considering that Activision signed a deal with Tony Hawk for more games a while back that's set to expire soon, I sincerely hope change is on the horizon if more titles are in the cards.
I usually hold off on telling people not to get an episodic game until more of it is available, but even after playing the first volume of Afro Samurai 2, I can say with authority, "do not get this."
Skylanders: SuperChargers reinvigorates my interest in the series, and I'd go so far as to say that I wouldn't mind a full-on SuperChargers racing spin-off in the same vein as a proper Mario Kart game (note that the Wii and 3DS editions are racing games, essentially).
Slowly but surely, Bungie is morphing this chimera of a game into something more presentable.
Disgaea 5: Alliance of Vengeance may not have the best story or cast in the series, but it gets the job done, and brings a ton of advancements with it in the process. I'll probably be playing this one for years to come, and I sincerely hope NIS is able to continue this series. It's still one of the best SRPG franchises in the business.
Shovel Knight already felt complete at launch, but Plague of Shadows just makes it even more enticing. The fact that it's a free update for existing (and new) owners rather than paid DLC is the cherry on top.
Super Mario Maker is a charming little creation tool, and I'm sure fans will come up with some amazing levels for years to come. However, it feels a bit more constrained than it needs to be, and is in dire need of updates or DLC to keep it going long term.
I found myself racing for hours, racking up credits, ferociously buying new cars to add to my garage, and cursing at my friend's Drivatars. Forza 6 is the new king of simulation racing.
I went back and forth in terms of my assessment multiple times throughout my time with Mad Max. I'd be having a blast in the car, and then I'd get to a particularly samey part on foot, and so on. But ultimately, I did enjoy my time in the wasteland, even if it doesn't offer up a whole lot that we haven't seen before.
Despite the fact that I hit a few snags along the way, Metal Gear Solid V: The Phantom Pain feels like a simultaneous celebration of the series, and a decidedly new chapter. It's equal parts tough and flashy, and it's fitting that if this is Kojima's last Metal Gear, he goes out on a high note.
Just like its predecessor, Disney Infinity 3.0 feels a bit limited by the lack of variety in the Starter Pack, but the good news is that the studio is still on track with its core mission to create an action game for all ages. Twilight of the Republic is still a fun way to spend your time, and the Toy Box Mode should keep you busy even if you don't intend on buying any more pricey add-ons.