The Sinking City always entails a cycle and maybe that just really how it is but still, its disappointment is the major mood when I got to that last part. What is the point of having choices then? Overall, this game has potential and my advice would be to wait until a few patches get released and maybe by then this game gets the remedy it needs.
If sometime before you wanted to be a cop, this is the game to have! You get to realize that it’s not all justice and donuts in the force. I love how this game downplays their dark humor. This is something your mother will not like to hear. These characters don’t talk anyway. It’s really just a short-lived gameplay where completion will only take around 7-10 hours at best. Unless you want to end every single game day as perfect as you could, then you might finish the game a little later. The Story itself is quite slow but it is intriguing enough to endure.
Detroit: Become Human clearly lets my genuine emotion out of me, I wasn’t sure if I was impersonating how the character should have chosen or was it me doing those choices? A lot of those dialogues resonated with me, fighting and arguing over what I should’ve decided. I was so invested in the gameplay that every decision tends to get harder and harder – with an outcome that is so unforgiving and sometimes gratifying. This game is a twisted interpretation of an extreme reality: where segregation, racial discrimination, slavery and mental abuse still exists. I truly believe that a lot of people can identify themselves with the character at some point for so many different reasons and it shows us that wrong decisions are sometimes necessary to get the job done. The algorithm in coming up with those intricate flowchart is a masterpiece on its own. So who says you can’t learn a thing or two in a video game? It even showed me how to become more human. Don’t you agree?
Overall this isn’t a perfect game but there are tiny and intricate details that I really find unique and whimsical. I like the fact that you are able to zoom out of the planet and do a full rotation. This is quite helpful in mushroom hunting and this also helps in strategically landing meteorites that will help you collect Crystals and foreign seeds. I liked looking at my planet from this view because I can see the progress that I am making. The fauna and trees scattered about to look like pimples on someone’s face but not gross at all. I loved the fact that there is a night/day cycle, weather changes that you can take advantage of an unlimited inventory storage. Definitely not for everyone, but players that need a casual, calm, take-your-time gameplay then this is absolutely for you.
Overall cutscenes are stunning and using vivid colors makes it beautiful in a way. Locations for battle mode or just the map of Britannia is breathtaking. Simple combat systems although stiff and laggy but humorous conversation exchange between characters may want you to give in a little.
In conclusion, it is not the best indie game out there but it offers solid gameplay that keeps you entertained for hours. If you want a test on patient and wit – this is the game for you. Oh! About the two questions that had me thinking in the beginning? Find out if I got my answers to my questions and let me know what you think about the gameplay.
I would’ve wanted the Memories feature though where certain special events will leave a history trail on Sims storyline. But with clunky controls, frequent loading screens, and limited presence, this game feels more like a downgrade to The Sims 3 rather than an upgrade.
I like it that missions are replayable especially if you miss to collect a certain coin, this also helps in your experience with combining different cards to have the most successful outcomes. This game is like a mashup of a card game, board game and an RPG game that blends really well together. A very solid game, it’s that little gem that needs to be known by everyone.
In general, the macabre that The Evil Within 2 brings is spectacular that times you can’t help it but admire the ‘artwork’ it supposedly brings. The adverse perception of this game: portraits coming to life, a door that wasn’t there in the first place, walking on stairs that you didn’t realize was there – messing up your sense of directions gives a foreboding horror while you explore.
To wrap up, the game feels under developed where clearly it needs more time. Graphics wise isn’t something to be happy with it. It has a lot of bugs – clearly unfinished and combat system is something you don’t want to look forward to. Trailer looked really nice but the game just failed to deliver what they mentioned in Gamescon. ELEX being acronyms of Eclectic, Lavish, Exhilarating and Xenial, flashy words but unfortunately it fell short on my expectations and I want to give it another chance but I feel like I will be wasting my time.
It definitely delivers fun, especially with the game’s’ voice characters. They really capture the humour in every line they say. Although the demographics was intended maybe for kids or for teenagers – young adults still can find little jewels here and there hidden on this video game.
The game is well put altogether. It has its moments when it gets mundane since you are doing the same action all throughout the levels. But along the way, bright crisp colors, lively characters, the uncanny way LocoRoco fluidly morphs to landscapes and the charming music makes players just play without any commitments and with no pressure on the story line.
If you enjoy dark, metaphorical games with Tim Burton-esque aesthetics then ultimately this game is right up your alley. It's a game that stays with you forever, leaving you and your friends a lot of arguments on what the game is really trying to tell us.