Jordan Devore
That said, without knowing exactly when or where the second half of the Season Pass will slot in, I'd potentially wait to knock both DLC stories out at the same time (and save a bit of money) if you can.
Little Hope proves that the Dark Pictures format isn't a fluke and I'm excited for Supermassive to continue honing its craft. On that note, I love how these games tease forthcoming installments with collectible in-game premonitions. Next up, the seemingly Descent-inspired House of Ashes.
I can't say that Fatal Falls will keep Dead Cells at the top of my rotation for all that long – it's bound to be a short-lived resurgence given where I'm at with this game – but I'm perfectly happy as is.
The snappy pacing, not-overly-comedic tone, and engaging run-and-duck shootouts are all high points. I also have to commend the readable art direction, which looks surprisingly crisp for a PlayStation VR game (at least on a PS4 Pro), and the soundtrack, which kept me on my toes and subconsciously nudged me along until I finished Fracked in one sitting.
Aside from a couple of noticeable dips with less fleshed-out areas in the final act, Zoink held my attention for my entire 11-hour playthrough. That counts for a lot. If given the chance, I’d love to return to the world of Random in a possible sequel to Lost in Random that smooths over some of these first-game-in-a-new-series pitfalls.
I wouldn’t call Kena: Bridge of Spirits overly ambitious. More like “strategically ambitious.” Ember Lab avoided biting off more than it could chew with its first game, and I dug it.
I’m not sure I’ll go back to beat it on all five Mind Level difficulty tiers (twice is enough for now), especially with more DLC packs on the way. But I am pleasantly surprised by how much I enjoyed Vaas: Insanity, and I hope I feel the same about Far Cry 6‘s next two villain stories. I’d give it a nod even if you don’t always mesh well with roguelites. Because it doesn’t outstay its welcome, the format works well for Far Cry. A lack of true variety hurts the long-term appeal after the first successful run, but that first win is exciting.
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
I maintain that Castle Crashers is a good game. Great, even, if you're playing cooperatively. But seven years later, I'm not nearly as smitten. I just can't endlessly grind battles like I used to.
Folks who skipped the season pass but want more Trials in the vein of Trials HD and Evolution should consider downloading Awesome Level Max. It's a little on the easy side, but I appreciate RedLynx for trying new ideas and bringing back more of its unusual personality.
While Job Simulator may not be my personal favorite virtual reality game, it is one of the easier titles to recommend given its intuitive design, effective comedy stylings, and broad appeal. It's just a shame it has to end so soon. As such, I wouldn't suggest picking it up as your first or second VR purchase, but do know that you absolutely shouldn't skip it. Especially if you have a Vive.
At this point, I'm torn on whether or not the season pass is worth it for lapsed Battlefront players who are thinking of returning. The game is coming into its own, but if you've held off for this long, it's arguably better to continue waiting until more of these expansions are out and/or the pricing goes down. For folks still entertained by the base content , it's probably safe to upgrade with the assumption that the next two expansions will at least be decent. After Bespin, I'm fairly confident they will be.
Some of the boss designs feel uneven or underdeveloped, and the dialogue misses about as often as it lands, but when Furi is good, it's real good. I am surprised by how well its fusion of action and shooting works. Just make sure you have the patience necessary see the game through to the end.
It might be a case of sky-high expectations, but this sequel doesn't live up to its sublime predecessor Pac-Man Championship Edition DX+. Still, I'm not so sure it ever could -- that game was damn near perfect, putting Bandai Namco in a tough spot when creating a follow-up. Pac-Man Championship Edition 2 is worth playing for its frenetic new style and ruleset, but it's no replacement.
Those complaints aside, I enjoyed my time with The Mummy Demastered from near beginning to end. (My initial playthrough took four hours but I still have half of the 50 optional "relics" to suss out.) This game doesn't do anything meaningfully new or original for metroidvania fans, but everything here is solid and WayForward got the fundamentals right... in a licensed Mummy adaptation, of all things.
Carnival of Chaos isn't a bad set of stages, don't get me wrong, but it ends up feeling insubstantial and by-the-numbers compared to everything that has come before it.
Plants vs. Zombies: Battle for Neighborville doesn't go out of its way to surpass expectations, but it's a silly, strange, joyful game – one I'm glad was greenlit. If PopCap can continue what it started, this stands a fighting chance of becoming my favorite PvZ spin-off. I hope it gets that opportunity.
When everything comes together, Golem has some of the best PlayStation VR combat I've played, and a story worth hearing. When it's off, even a little, frustration follows. If you can tolerate backtracking and don't mind dealing with occasional VR tech idiosyncrasies, you're gonna have a grand time.
Like a Dragon isn't my favorite Yakuza, and its fresh turn-based combat eventually grows stale, but I have a lot of love for it. If it's your first game, it'll quickly initiate you into this wild, one-of-a-kind series.
In a vacuum, Far Cry 6 is a great open-world action romp, and I should love it without caveats. Plenty of fans will. But when we’ve seen these same old tricks so many times before, year after year