Top Critic Average
Publisher: Highwire Games LLC
I play as Twine, a young child who was bedridden after an accident in which their older sister was seemingly killed while trying to recover treasure from a temple guarded by a magical barrier. The only beings who can pass through that barrier are giant stone golems, which can be controlled by magic. It's this magic that allows Twine to direct the golems from bed. So you're not just playing as a character; you're playing as a character who is controlling a monster.
When everything comes together, Golem has some of the best PlayStation VR combat I've played, and a story worth hearing. When it's off, even a little, frustration follows. If you can tolerate backtracking and don't mind dealing with occasional VR tech idiosyncrasies, you're gonna have a grand time.
I haven't bailed out on a VR game in a while, and only the most severe of nausea will cause me to eject completely rather than grind it out over time, but Golem is just painful to play. There's too many games that have done it cleaner, and with better motion mechanics -- play them instead.
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