Krinkle Krusher is a bad game, in fact it's probably best to avoid it entirely. From the outside it wields the cartoonishly charming aesthetic of Cut the Rope, but a combination of painstaking difficulty spikes and poor upgrade system ensure that fire was there is quickly snuffed out.
In Space We Brawl attempts to give players a reason to meet up and play together again, but risks causing a divide in friendships if anyone has to play it for more than 5 minutes. In Space We Brawl lacks variety, presents horribly cluttered arenas, and doesn't feel rewarding in the slightest.
There isn't much going on in Sheltered, but as a post-apocalyptic survival sim there wasn't going to be much beyond the baron wasteland. Decision making and difficulty are the major factors that will keep you interest, although some players may feel put-off by these elements.
Shaking the Hive is a much welcomed and needed addition since we’ve waited a long time for its release since Blues and Bullets initial outing. It is always difficult to say whether or not an experience that lasts an hour or two is worth it if we have to wait half a year to get our hands on another segment of it, although the experience is definitely worth the price of admission.
Given that my love for the original DOOM games continues to compel me to keep playing them till this day. I can happily say that DOOM (2016) scratches everyone of my itches. The Singleplayer is definitely the highlight. With tons of gibs, gore and shotguns to pass around, I was head over heels in love with the campaign.
Dex is light in terms of story, it's fairly linear but does the genre it resides in justice by implementing all the tropes that make Cyberpunk great. Hacking, conspiracies, and cybernetics are all present. With doom and gloom around every corner of this dystopian society it's easy to find yourself wrapped up in its civil unrest.
Phantom Brave is a charming little game in its own right, one with a lot of potential to unlock and a prized gem for many a JRPG fan. Unfortunately I cannot see the appeal. The awkward gameplay mechanics mixed with the convoluted nature of how the games stats roll to characters being confined to objects on the battlefield went straight over my head.
Cast of the Seven Godsends is a flat attempt at bringing the retro era of arcade games back to life, with a poor artstyle and shoddy visuals it's almost too bad to look at. The only saving grace is its gameplay design. Feeling just like Ghost N’ Goblins did back on the NES, Cast of the Seven Godsends does well in its attempt to mimic the combat and difficulty of a bygone era.
I’d have to say, I never expected to enjoy Mankind Divided as much as I did. I had my reservations since playing Human Revolution with its less than stellar animations and horrendous boss fights. I was expecting much of the same and I’m glad I was wrong. With a sprawling hub environment at its heart, Mankind Divided has plenty of off beaten paths to lose countless hours on.