Jon Cousins
Get past the iffy localisation and maybe the cutesy characters if you have to, and DragonfangZ is a fun and interesting genre mash up. The roguelike element makes it ideal for a quick pick up and play session, but you'll also be rewarded if you invest more time to build up stats and learn the increasingly deep systems that are more in line with traditional JRPGs. All in all, it's simple-looking yet increasingly deep experience, one that can be as absorbing as it is perplexing.
When it's firing on all cylinders, running fast and smooth with massive and beautiful enemies getting obliterated by hundreds of lasers firing in all directions to furious metal guitar solos, RXN -Raijin- is everything an old school shmup fan needs, and a strong call back to what made the genre so revered in the first place. Unfortunately, the game also has some missteps ranging from the tolerable multi-pilot levelling system to infuriating slow down. The structure and chapter length suit short sessions, but may leave some players wanting more to chew on. At times thrilling, and at others confounding, it's a flawed but nonetheless enjoyable straight-up shmup.
Even with extra content and performance enhancements, a frustratingly limited camera and lack of variety reduce Woodle to a cheap and cheerful but flawed and basic 3D jump and collect-athon. While its cute and whimsical charm and uncomplicated nature make it suitable and accessible to younger audiences, there are still plenty of contemporaries on the eShop that are more accomplished and polished. While adequate considering its price, it's nonetheless an idyllic yet simple little game.
The Coma: Recut is interesting in concept, but flawed in its execution. Mixing survival horror with stealth and visual novel elements provides a unique side-scrolling experience. While the anime art style and slow pace might detract from the horror, along with the main mechanic becoming repetitive instead of scary, there is still enough narrative content to get invested in the twisted tale of Sehwa High.
Stikbold! A Dodgeball Adventure Deluxe fully deserves a place among Nintendo Switch's already amazing line up of local multiplayer titles. It's accessible yet deceptively deep twin stick-based mechanics make for a decent amount of challenge in the solo campaign, even if it's a little on the short side. Even with no online, using bots or getting up to five other friends involved, multiplayer matches are a joy and always thoroughly entertaining. Striking a great balance between cooperative and competitive play styles, It's combination of charming presentation and witty retro humour are sure to keep the laughs coming regardless of player demographic.
If you've never jumped in to the enchanted world of Sparkle, this is as good a place as any to start. It's a polished, competent match three game with decent production, plenty of stages and addictive ball blasting action, even if it is very derivative and repetitive. For those familiar with the series or the genre as a whole, Sparkle unleashed is merely a slight variation on more of the same. With Sparkle 2 already out on Switch, as well as it being released for every other system in all the known kingdoms, Sparkle Unleashed is another solid, if unremarkable addition to the console's library.
Frederic: Resurrection Of Music has plenty of personality to its name, even though the lack of content stops it from being the headline act when compered to other genre titles on the eShop. Still, seeing maestro Chopin coming back with a magical piano to play remixes of his own work and battle against rapper gangsters is certainly an interesting angle. The overall presentation visually is decent, even if the voice acted cutscenes are cheesy and overly long. An intriguing curio that simply needs more content considering the asking price.
It's not been the smoothest of journeys to release for Dimension Drive, and nor will yours be through its initial twelve stage campaign, but it is a polished and engaging shooter that asks more of each player. This is definitely not a 'turn your brain off at the door' kind of bullet hell experience, but it's worthy of the effort. Failure will be frequent, and frustratingly so in the early stages, but it's not cheap and beating a section or level never feels unattainable. There is a specific type of coordination required that will take time to perfect, and for some it might overwhelm, but Dimension Drive is a game that can be as rewarding as it is demanding.
Overall, Bleed does a great job of providing a balance between brains and brawn, finesse and firepower. Initially jarring to get to grips with, practice and persistence will reap reward. Being able to nimbly navigate platforms as well as take out groups of enemies darting around the screen without as much as a scratch is both a mountain to climb and a gratifying sight to behold. There are new characters to unlock and even an arcade/challenge mode for high score hunters determined to achieve that perfect run. Bleed might be light on content and rough around the edges, but when the gameplay is this tight - and there are this many neat ideas and varied, cool set-pieces - but it's still a sassy, funny ride that thoroughly respects your time and deserves your attention.
Mom Hid My Game is as easy to adore as it is to dismiss.
Despite its ongoing technical hiccups, along with the game having done the rounds for well over a decade, it's still a worthy sequel and a good addition to the genre on Switch.
Those waiting for a an actual tennis game will not find an interim solution here. Despite tennis being 'in the face' regarding its presentation here, it's another single screen, physics-based puzzle destroyathon. It is also, however, vibrant, fun, funny and chaotic. The main character is a likeable amalgamation of both tropes and celebrities from the sport, and while the mechanics are pretty well worn in by now - especially in the mobile space - Tennis In The Face is probably among the top seeds in its genre on Switch. If you are over this kind of game it won't change your mind, but it's a well presented and addictive slice of structure (and tie) breaking action.
There is no shortage of quality games to play - covering a wide range of genres, styles and just about any other criteria you could ask for - in the Switch eShop library. Red Game Without a Great Name ends up being disappointing, then, as you'll likely become frustrated with its occasionally inconsistent touch-based controls, along with its initially cool but repetitive mechanic and devilish level design. It attempts to hide its flaws behind some stylish yet derivative silhouette designs and some pretty cool jazz tunes. In the end, though, we have an average game with a bad name.
Although Xenoraid does nothing to shake up the genre, changing spacecraft in the heat of battle and using different weapons on the fly tries to add spice to an otherwise solid but unspectacular top-down shooter experience. The characters, dialogue and locations are neither varied nor dynamic enough to be very engaging, and the gameplay, while serviceable, will satisfy but certainly not impress anyone who has already played one of its ancestors or contemporaries, either on Switch or elsewhere.
Serial Cleaner is undeniably cool, but can be at odds with itself. On the one hand, the bitesized levels and whimsical humour should allow for a fun, pick up and play jaunt, but it is obstructed by a handful of small but significant frustrations. It's a game that both embraces the tropes of the genre and adds a neat little twist, but it won't be long before even the most persistent of players wished it was just a bit more lenient regarding certain elements.A neat if limited core concept, combined with some superb retro presentation, Serial Cleaner is held back by design choices that are at best curious and challenging, and at worst infuriatingly obtuse; as a result it is a good game rather than a great one.
Progressing the twin stick shooter genre is no easy task, and Crimsonland makes a mechanically valiant if visually lethargic attempt. There are the foundations of a great game here - the moment to moment gameplay is a basic yet guilty pleasure of relentless, gratuitous violence, and the perk system and weapons within a level are consistently and immensely rewarding to use. While the action is ludicrous, fun, dumb and obnoxiously brash, the game is let down by its bland presentation, repetitive and uninspired quest mode and non-existent level design. It hides what is, at its core, an addictive and sadistically entertaining experience. It will make you realise how awesome it would be to have something like Dead Nation or even DOOM on the system. Oh, wait...
For all the intriguing set up, interesting art style and great - if limited - music, Green Game: TimeSwapper falls flat in the gameplay department. The tagline of manipulating time is as misleading as it is frustrating. There is a cute little puzzle game in here, but with unintuitive controls along with some bland and frustrating level design, the game is quickly reduced to a pretty average experience that fulfils neither its promise nor potential. You'll never really feel like a 'master of time'; it's more a mix of stumbling through level after level or - if you're a completionist - probably enduring some serious frustration before you 100% each stage. It's a port that is another case of style over substance.
Cute visuals can't prevent Maria the Witch from being anything other than an incredibly lazy port of an already mediocre and generic mobile clone. A derivative, boring and regularly frustrating experience that has had no care applied in bringing it to Nintendo Switch. The laborious gameplay and obtuse controls, combined with bland, uninspired level design and by-the-numbers progression, reduce it to being one of the most disposable titles on the system. Don't let the admittedly pleasant art style fool you - Maria the Witch really isn't worth taking for a spin.
Once the novelty and the wackiness have worn off, you are left with a short and sometimes haphazard experience that treads an incredibly fine (and wobbly) line between hilarity and frustration. While kids will love the simple, bold, bright cartoon-like characters and physical humour, older players will likely feel that they are constantly at odds with the game's controls and become immune to its charms. If you haven't experienced Octodad before it's worth checking out, but be cautious - it will make you giggle as well as probably stretch your patience.
Syberia on the Nintendo Switch is a reasonable yet inconsistent port of an enchanting genre classic. This is an absorbing, intricate story filled with melancholy, eccentric characters and mystery demands and deserves attention, even if the game shows its age technically in some places and demonstrates a lack of care in the porting process in others. For fans of the genre, or those willing to dive in and forgive some inconsistencies, there's an endearing and worthwhile adventure here.