Dave Frear
A larger character choice would be good, but there's a solid range of enemy attackers to deal with during your playthrough. A number of moves (including the sometimes tactical use of specials) keeps the fighting entertaining whether playing alone or with a friend. There are some decent character designs for the mutants and robots, with some nice touches in their animations such as a transformation or the way a seemingly human foe's face is punched off to reveal the robot inside. Once cleared there's not a lot of immediate replay value, but you can always try and improve in the Hi Score and Caravan modes; whenever you do boot it up, Mutation Nation provides a great scrolling beat 'em up fix.
Visually unspectacular, Zombie Gold Rush is saddled with very repetitive action. The game is not devoid of entertainment as there's some fun in figuring out how best to take out as many zombies as possible for a bigger score, and trying to move up the online leaderboards adds some genuine replayability to the package. Ultimately though, while Zombie Gold Rush could be seen as a quick gaming fix, you'd probably be better off doing a Picross puzzle instead.
Völgarr the Viking is a tough game that will see you die a lot. Many sections will be replayed often as you try to get through, but the game is always fair and whilst the solution to your problem may be tricky, it is at least obvious what needs to be done. A range of enemies and varied level design keeps the action enjoyable and even when you are struggling there are moments to make you smile, whether that's the way a charged spear sends the impaled foe flying off the screen or a Stan Bush-referencing achievement. The limited checkpoints in worlds are not ideal when trying to learn the levels, and there's the odd moment where the stylishly retro visuals just look basic, but there's little else to fault. For those seeking a stern old-school challenge on their Switch, Völgarr the Viking is an excellent choice.
It would be better if there was a choice of selectable characters, but Robo Army is a well presented scrolling beat 'em up that offers plenty of entertainment
The King of Fighters '95 is a decent fighting game with a good selection of characters to pick from.
Whether you've handed a Joy-Con to a friend or are playing solo, Metal Slug X provides quality "fun and gun" action.
It's not the best looking or most original game, but this would be somewhat forgivable if it was at least fun to play. It isn't. There's very little variety in the way the gang members attack and in a scrolling beat 'em up that greatly reduces the enjoyment provided. Playthroughs can be tedious as a result and the biggest challenge becomes trying not to quit the game early. There's very little replay value in the game but you could always get a friend to join you for some two-player co-operative fighting so you can at least share the suffering. Burning Fight is one to avoid.
Art of Fighting was certainly visually impressive when it arrived in 1992 with large sprites, a good camera system and a (simple) story that works well. Unfortunately the game is quite limited, with only two of the ten characters available in the single player mode. The strong attacks are awkwardly implemented and whilst the spirit gauge could provide an interesting way of playing, it is quickly forgotten about as you move to fight against the CPU's repetitive attacks. There are some good ideas here and a two-player fight can provide a little entertainment, but SNK would produce more successful fighting games after this. Some of them are available on the Switch (for the same price) and would be a better choice than Art of Fighting.
Great visual design, varied levels and a number of different enemies make Spin Master an enjoyable game to play through. It can be cleared very quickly, but limiting your credits is a good way to ensure the challenge remains. Those uninterested in highscore chasing will find less replayablity in the game, but it's a fun way to spend half an hour whenever you do boot it up; it offers quick arcade thrills when playing with a friend, whether on a big screen or undocked with a Joy-Con each.
It looks basic but Blue's Journey can still entertain with some fun moments and precision platforming. Other times developer Alpha Denshi favours an increase in enemy numbers rather than cunning level design to provide the challenge, and it's at these points that the game can get really repetitive. There remains enough charm to prevent boredom setting in, but there's not much content to keep players coming back. The standard ACA Hi-Score and Caravan modes add replayability, but Blue's Journey is one players will be unlikely to take often.
Zed Blade might not be the most famous of Neo Geo shooters but with three craft to pick from and a number of customisation options, it has variety and point-scoring options aplenty. Of course, none of that would matter if the game wasn't entertaining, but luckily NMK has crafted a fun shooter.