There are only a few real puzzles to gate your progress (almost all in Kian's section of the game) and although that's consistent with the series as a whole, the interactions between Zoë and other characters leave much to be desired. The cast is interesting and memorable and the various settings are well realized, but it feels that more can be done with all of these elements that will likely be presented in future releases, which I'm keen to play.
At the end of a case, the player is given a rating, either highlighting their compassion or their steely sense of justice. They're also given a breakdown as to how other players resolved the case and the option to find out if they identified the right suspect. Your enjoyment of Sherlock Holmes: Crimes and Punishments will depend on whether you want to be guided on a series of baffling murders or have the great detective be fallible.
While some will find the pace far too slow for their liking or the crime-scene puzzles too simplistic, The Vanishing of Ethan Carter holds up well. Having the story told almost out of sequence makes it even more chilling as you see people slowly turn on each other. The melancholy tale is matched with some wonderful visions to make a game that really sticks in the mind.
Wasteland 2 is an expansive game that demands to be replayed again and again to get the best out of it. While a lot of the detailed mechanics feel somewhat archaic, they're not going to hold back dedicated players who want to micromanage and really role play their group of characters. It has all of the familiar elements and even if some aspects of its presentation are not quite up to modern standards, its design and gameplay are timeless and welcome.
Occasionally, it doesn't feel quite weird enough to carry the whole concept of a human schoolgirl at an all-bird high school, but there's still plenty of laughs to be had for a brief experience that you're going to have to play through multiple times to fully enjoy.
As it stands, Sacred 3 feels distinctly average. The game works well enough at what it presents and is largely annoyance-free (though the checkpointing system could be better and I had a save-game issue where my progress wasn't saved from one session to another) but there's better and more rewarding games out there right now that you should seek out first.
This is a unique game, presented as a traditional point-'n'-click adventure title but more focused on strategy and planning instead of puzzle solving. If you push on and don't give up, you'll be rewarded -- just expect a few heartbreaking moments first.
In a game like this where mastering the mechanics is key, there's a lot to learn early on in Abyss Odyssey and it can feel slightly overwhelming. Once you understand that you're only expected to get so far in, die, and come back again, you'll be able to get into a groove that allows you to explore further and further. While it would be nice to see some more variety in the level layouts and early enemies, there's still a really enjoyable and deep combat system that's reason enough to descend into the Abyss.
With too many enemies present, Sir, You Are Being Hunted would simply be an open-world shooter, but with too few, it would be boring. While many might find its empty spaces dull, they always carry with them a hidden threat that a pipe-smoking robot has you in its crosshairs with its steely finger on the trigger.