Chris Compendio
- Wandersong
- Night in the Woods
- Sayonara Wild Hearts
Chris Compendio's Reviews
So there you have it—we’re late to the party, but Return of the Obra Dinn is one of the best games of 2018. There are a good number of people who may not digest game criticism the same way we journalist folks may, so to be fair to us, Lucas Pope’s game is one that may fall through the cracks and be off the radar. Despite late game gripes, this mystery game is one that everyone with a computer needs to at least try. Pop in your earbuds, turn up the volume, perhaps close the lights, and get ready to watch some people die.
Whenever a video game utilizes classic narrative and gameplay tropes, it may be difficult to not see it as derivative rather than as a homage. The previous title from developer Hazelight and director Josef Fares, A Way Out, had this pitfall. However, the studio’s follow-up cooperative-only title, It Takes Two, demonstrates that variety and humor are key ingredients for turning familiar elements into a unique blend.
Before playing this game, the sheer existence of a third new Hitman game was enough to excite me. Because of how familiar I was with the gameplay mechanics, I was eager to hone my skills, take on new challenges, and learn new locations in and out. With that, Hitman 3 was almost exactly the game I wanted and expected — sometimes predictability and familiarity can be that comforting.
Splatoon 3 isn’t just another sequel — it’s the best version of Nintendo’s boldest franchise in years.
As a "director's cut" or a "take two" of the original games, these Ultra revisions really do hit the mark, and directly address some narrative and mechanical flaws that Sun and Moon had.
I think about the supposed difference between “sentiment” and “sentimentality” when comparing this game to other story-driven titles: sentiment produces real, personal, and genuine emotions, while sentimentality is often a cheap, telegraphed way to provoke reactions by spelling everything out, usually in a hamfisted and highly-charged way (*cough*David Cage*cough*). Wandersong, with all of its mysticism, with its charming simplicity in both graphics and gameplay, expresses real sentiment. I very nearly missed this game, and I certainly don't want you to miss it.
I'm really eager to delve into this "platform" of Hitman 2 as it evolves. Like the first game, "Elusive Targets" will be made available, with their missions only playable once per player, whether you succeed, fail, or miss it entirely. Even with the existing content, there is so much to extrapolate from. The game encourages players to "master" each level, complete challenges, do all the story missions, and come with new ways to approach these situations. You are rewarded with new starting points, items, and other useful trinkets and perks. Unlike most games that are dense with content, I actually want to take advantage of it all, rather than quickly getting through the story through brute force and never stopping to smell the roses like I do in many open-world games currently on the market. As I write this Hitman 2 review, I am super antsy to finish it up, because I just really, really want to play more.
Short, sweet, and simple, Sayonara Wild Hearts is a package of positivity, with music and visuals that will sure to win anyone over.