While definitely the annoying types of glitches, it takes away only little to what we can still find enjoyable as we progress. It can either be our competitive spirit or our ambition to fully complete the game that drives us from it’s faults — but it can also be the type of errors that can take away a player’s own likeability with the game if it continues.
Overall, Carto is enjoyable. The story, art, and even its relaxing music is something worth the play. I do wish it was a little bit longer just to know the world more. I would love to know the grandmothers’ own adventures and understand the beginnings of these magical cartographers. In conclusion, I wanted more from it.
If hope is truly the main theme of the story, there are better ways to tell it without vagueness and without subtle hints. Stories are meant to enthrall you, and they come first before gameplay. When one tells a story that can be remembered for weeks after the game has ended, then that’s an amazing game. The Last Campfire, to me, is an okay game — one that can do better.
As it is a new game, I am looking forward to the updates Mediatonic has in store whether it’s new challenges, new skins, or even have it handled by other platforms. There is still more that Fall Guys has the potential to be, and I am excited to see others pick up the game and find a little break from the madness going on outside.
Though Vane did not hit any mark for it to be considered good, we can only wonder what’s next for Friend & Foe, and hope that the developers understand that gamers want to not only be challenged intellectually but to also attain an experience they will always remember.
The game may be simply played, but it is definitely the story and its accompanying music that makes it wonderful. I was glad to have experienced something like that because of its refreshing approach. I am excited to see what more Juggler Games are capable of giving to a growing audience of a genre like this.
Overall, it’s very hard to find fault in a game that was well thought-out, culturally accurate with equal representation, a content galore, and beautiful sceneries and detail (zooming in on clothing/armor gives you the idea of how truly fine-tuned the detail is). I can spend a week or two playing Odyssey and would still not have finished or dented the amount of story and quests present. The open world is too large that just uncovering every nook and cranny is going to take some time.
To note, I played through gradual levels of difficulty, and none of which had an effect on how well you shoot. The difficulty level only determines how good the opposing team plays. Despite these, playing matches and especially playing with your friends at home are still loads of fun. Games like these make amazing party games and are best played during free moments wherein you’re just looking to relax.
Shenmue is game that truly becomes captivating because of the experience and the story that surrounds itself with mystery. For those without the patience, the progression may not be what others are looking for, but I think more story-heavy games should incorporate that kind of steady build-up that balances with timely action sequences that makes it feel a little less linear than it actually is.
A game that’s built with charm and an amazing concept disappoint when it is plagued with bugs that many will have to tolerate while waiting for an update. And other than this setback, I had found no majorly negative aspect to say about Moonlighter. It is beautiful and a game that’s worth a cent, if only it gave more time to work out its kinks.
My only drawback, however, is that it is a repetitive game and overtime you will be able to even predict during dungeon and boss fights. It’s a game that gets easy as you keep going. However, despite this, it’s still a game I’ll be willing to play again soon with a different buddy.