Though Vane did not hit any mark for it to be considered good, we can only wonder what’s next for Friend & Foe, and hope that the developers understand that gamers want to not only be challenged intellectually but to also attain an experience they will always remember.
The game may be simply played, but it is definitely the story and its accompanying music that makes it wonderful. I was glad to have experienced something like that because of its refreshing approach. I am excited to see what more Juggler Games are capable of giving to a growing audience of a genre like this.
Overall, it’s very hard to find fault in a game that was well thought-out, culturally accurate with equal representation, a content galore, and beautiful sceneries and detail (zooming in on clothing/armor gives you the idea of how truly fine-tuned the detail is). I can spend a week or two playing Odyssey and would still not have finished or dented the amount of story and quests present. The open world is too large that just uncovering every nook and cranny is going to take some time.
To note, I played through gradual levels of difficulty, and none of which had an effect on how well you shoot. The difficulty level only determines how good the opposing team plays. Despite these, playing matches and especially playing with your friends at home are still loads of fun. Games like these make amazing party games and are best played during free moments wherein you’re just looking to relax.
Shenmue is game that truly becomes captivating because of the experience and the story that surrounds itself with mystery. For those without the patience, the progression may not be what others are looking for, but I think more story-heavy games should incorporate that kind of steady build-up that balances with timely action sequences that makes it feel a little less linear than it actually is.