James Wood
Alone in the Dark marks a fine attempt at contemporary survival horror mechanics but is completely adrift with an incoherent narrative, dull design, and baffling tonal choices.
While its ship customisation revels in aesthetic delights, little else here allows for the kind of pirate fantasy we've been waiting for since 2013. Despite some early promise and admirable endgame ideas, Skull and Bones charts a fairly unremarkable course through its gorgeously empty ocean.
Another Code: Recollection is a solid repackage of two classic adventure titles that manages to celebrate the Cing games despite some lacklustre puzzles and clumsy camera controls.
Polished, functional, and visually stunning, The Last of Us Part II Remastered is every bit the product it sets out to be, betraying the game's art and dealing a blow to its dignity in the process.
Prince of Persia: The Lost Crown is an expertly executed series revival that displays the best of Ubisoft Montpellier's pedigree while pushing the action-platformer to new highs.
Super Mario RPG is a gorgeously realised remake that brings the classic turn-based adventure to modern audiences but stops just short of recapturing the magical uniqueness of the original.
Thirsty Suitors is a little thirsty with its mechanical ambitions but never fails to charm in one way or another. With a beautifully diverse cast, mature writing, and unmatched expressiveness, it breathes new life into the genre.
Jusant's melancholic world may be built on the absence of life but through its methodically refined climbing mechanics and richly rewarding thematic work, it carves a path that rarely ever leaves you looking down.
Metal Gear Solid Master Collection Vol. 1 is a comprehensive and considered omnibus that, despite dearly missing its creator's input, makes for a definitive way to play one of gaming's greatest series.
Saltsea Chronicles crafts a striking storybook world and populates it with deeply human characters on a fantastical journey into the unknown.
Assassin's Creed Mirage is a gorgeously crafted love letter to the memory of the franchise, establishing a vibrant new world but coming up a little short on ideas to match it.
El Paso, Elsewhere takes a solid shooter foundation and elevates it with a compelling and raw look at humanity as told through a story of monsters and mythology. Outstanding performances, sharp writing, and some kick-arse combat collide to make a unique and memorable experience.
The Crew Motorfest crafts a stunning playground for its refined array of vehicles but never fully realises the potential of its new toys.
Lies of P melds its strange choice of source material with a sublime set of combat and customisation tools to craft a unique take on the Soulslike that stands shoulder to shoulder with its genre inspirations.
Eternights is an ambitious and mostly successful swing at the dating-sim/action genre that delivers a cool world and likeable characters with robust combat options and a refreshing take on who you can love at the end of the world.
Starfield is a magical, if a little clumsy, first journey to the stars for Bethesda, the RPG maker reminding us of the power of player freedom, engaging writing, and just a little jank.
Armored Core VI: Fires of Rubicon emerges ablaze with FromSoftware’s best impulses. Demanding and rewarding combat is bolstered by series signature customisation and player-driven storytelling to form a masterclass in design philosophy and raw fun.
Atlas Fallen layers interesting and engaging combat systems onto a lacklustre world and frustrating camera controls making for an uneven and forgettable fantasy action outing. Deck13 continues its work of innovating the genre in interesting ways but there's just a little too much going on for Atlas Fallen to ever find solid ground.
Oxenfree II: Lost Signals takes the first game's promising world of horror and expands it with some fantastic new characters and uneven legacy storytelling.
Crash Team Rumble is too lean an experience to foster the community needed for a multiplayer-only experience, trading on the iconography of the series to bolster an otherwise forgettable game.