Lillian King
The original game charmed people with its characters and premise but fell through on delivering a satisfying story. This game feels like it’s been mapped out from beginning to end, and this strength carries me through its weaker moments so I can experience events like the climax of Wastelands.
God’s Trigger was a blast to play. It is a gritty bloodbath that had fun with the tropes it played with and never sacrificed story or gameplay for its component parts. Harry and Judy made a great team in a corrupt world, and killing sinners, whether they’re cowboy body doubles or deranged cultists, has never felt so good.
With this fresh coat of paint, Assassin’s Creed III has never been more fun—providing you enjoyed it in the first place.
Tropico 6 doesn’t need to reinvent the wheel—no matter what El Presidente claims—to be a great experience. There’s never been a better time to take a trip to the Caribbean
I love Eastshade. It was everything I wanted it to be and more.
Mage’s Initiation might suffer from aiming itself at nostalgic fans of a bygone era of gaming, but when someone new stumbles on it, they’ll have themselves a good time…as long as they avoid forests.
Episode 2 might be a slower entry in the episodic series, but it gave me enough meaningful content and satisfying gameplay to enjoy playing throughout.
While I don’t personally think it is the best introduction to the beloved franchise—I feel like I missed a lot of little things—it was never designed to be, and it is a strong title with good gameplay, fun comedy, and a lot of memorable scenes. For me, Mario & Luigi: Bowser’s Inside Story (as well as Bowser Jr’s Journey, which, while aimed at younger children, is still entertaining) is worth the price tag.
I’ve touched on the art style, but it really is gorgeous and unique, with paper outlines and great visuals. This, combined with the Flexisphere, which understands the limitations of modern gamers’ time better than any game I’ve seen, and with its streamlined mechanics and entertaining deck-building system, Book of Demons is definitely worth checking out.
If you already have the Season Pass, I would say The Forge is worth checking out. If you’re thinking of just shelling out five dollars for the game, I wouldn’t recommend it without getting the whole kit and caboodle: it’s just not enough content for what you get, although it is fun if you’re already a fan of the game.
Storm Boy: The Game’s biggest flaw is its length. The price point, as of writing this, is unreleased, but it took me less than twenty minutes to beat the game, and so I hope the game stays accordingly affordable.
For those who love action-arena games like Gift of Parthax, this game will likely delight, as the pixelated characters are nostalgic as hell and the combat, when leveled properly, can be that right mix of challenging but fun. Unfortunately, for those more casual about the genre, Gift of Parthax doesn't offer enough to offset painfully unbalanced seasons, the grinding that results, and a leveling system that's as mystical as its characters.
Get out your guitar and strum along to this one, because Wandersong brings a fun, meaningful story fully grounded in a colorful world that's worth saving.
Overall, Life is Strange 2 was not only better than I expected, but I believe it would have been a hit even if no one had ever heard of the first game.
Lamplight City is the rare detective game where the mysteries are challenging to solve and satisfying to do so.
Yet the gameplay and plot never lived up to its potential, and my expectations slowly lowered themselves into a shallow grave as the gameplay, initially full of potential, let me down through repetitive gameplay and a cliché plot.
I thought the emotional arc of Austin's story was fantastic, both narratively satisfying and visually stunning, and I personally look forward to playing the next chapter.
The Path of Motus is pretty to look at and has some good ideas, but it fails in its execution throughout, its story too simplistic for adults, and its gameplay too difficult for children.