Does this mean Warhammer Age of Sigmar: Champions is a bad game? Not necessarily. It's just a game with a very specific purpose: selling microtransactions to Warhammer fans. The game has unique mechanics that are genuinely fun to put into action, but it's still a generic monetary title. Developer PlayFusion plans to continue updating the game by adding new content. Champions has more longevity to it than other CCGs out there. It's an entertaining title for a time-sink for when you're waiting at the doctor's office, but it falls short of being a good console game.
With its many surprises, Darkwood is a title with immeasurable depth that will keep horror fans gripped until the very end. An important focus on narrative-driven gameplay kept me hooked and desperate for answers. A horrifying aesthetic with spooky soundscapes plays with our instincts and terrifies the senses. When the title boasted "a horror game without jump-scares", I initially rolled my eyes. Most titles incorporate some kind of jump-scare to get a cheap reaction out of players. Even tastefully done jump-scares feel cheap to me because I'm not actually "scared," I'm just surprised. Darkwood succeeds where many other titles fail. It's a heart-racing experience that any horror fan worth their salt should attempt to survive.
While Salt and Sanctuary is truly its own game, with themes and elements appealing to fans of the genre, there were moments when it was too similar to its predecessors, and some unnecessary mechanics were added in an attempt to separate itself from the pack. Sometimes, paying homage to something can get caught up in the fine line of copying. However, it is a title that fits well with a "pick up/put down" pace and gives players a lot of choice in how they wish to play. Salt and Sanctuary provides ample replay value in a fun title that is fast-paced and challenging enough for anyone seeking a "Souls-like" game.