Joseph Doyle
They Are Billions boasts strong central ideas about pulling yourself up by your bootstraps to industrialize in the face of grave danger. This is done incredibly well, from the aesthetics to the music and especially the upgrade trees. All of these work in tandem so well that it's cool to see, but unfortunately, the follow-through for the console version isn't done well enough. This on its own is pretty damning, and coupled with the strange aesthetics makes the game considerably less enjoyable. The PC version may run better with the controls, interface and menus.
After all is said and done, Toki is a labor of love taken on by Microids to refresh and rebrand a game that's been largely forgotten.
Overall, Ace Attorney Trilogy wholeheartedly proves its worth as a remaster. The story still stands up today and balances goofiness and sincerity in a fun and enchanting way. The gameplay is slow but wins over its audience. The graphics are heavily improved from its myriad predecessors, and the music is brought to life in just the right way. Sure, there are some slight slip-ups here and there, but this game is a gem that's worth playing from the pantheon of games, especially those in the visual novel genre. At this time, the defense rests.
Dangerous Driving feels just like Burnout, but it doesn't look or sound the part.
Xenon Racer is made for those who have laser focus and dedication to nailing every detail.
The name of the game is simplicity. Nelke and the Legendary Alchemists: Ateliers of the New World offers an experience that takes aspects of many genres and boils them down to the basics, for better and for worse.
On that note, there's little you can get from The Legend of Heroes: Trails of Cold Steel II that you couldn't get from other titles that likewise do it better. The narrative is winding and confusing, the characters are off-putting, and the visuals are a sore sight for the eyes. While the music and gameplay show some glimmers of promise, they ultimately end up feeling lifeless and overcomplicated, respectively. At the end of the day, Trails of Cold Steel II ends up feeling like a middle-of-the-road shonen anime that's a little too scatter-brained, and you have to slog through the off-screen battles.
The Occupation merges the political thriller into a video game in a fantastic way, but the slow burn of politics and its drama seeps into the gameplay and makes the title more tedious overall.
As a whole, 1979 Revolution: Black Friday is a quick and blunt showing of an important piece of history that's made to be accessible to our generation.
At the end of the day, the charm and well-loved characters are not enough to save Asterix & Obelix XXL 2. It feels like a slog of collecting a certain number of items to get from point A to point B — lather, rinse and repeat. Nothing lands well, other than the updated graphics. No amount of cheesy puns and well-pandered references could save a game from itself when it's poorly made, even if it was decently remastered.
The unfulfilling combat further weakens the game. The positives of giving players access to many different game modes, including a hefty amount of content, and providing really cool music makes Unexplored an overall average title. It's still fun to explore, but the game's lack of flair inhibits the desire to try another round, and the gameplay alone isn't enough to sell it.
Overall, Smoke and Sacrifice ends up feeling like a little bit less than what it was advertising, but it's still a fun experience.
Dragon's Crown Pro makes strides in updating the side-scrolling beat-'em-up genre by incorporating light RPG mechanics well. The overall setting and simplicity of getting into the game are intriguing, but the art style is jarring, and the story paper-thin. While I understand the latter is not the reason to play this type of game, it's frustrating to see and feel how flimsy it comes off. The gameplay is solid, and the innovations are intriguing, but the rest of Dragon's Crown Pro is rather shallow.
Tennis World Tour simply doesn't deliver on the experience it wants to give us. While it offers some interesting and innovative gameplay aspects, it's either irksome or overly simple.
Overall, Farming Simulator 19 plays well and effectively puts you in the shoes of a farmer. Many use games as sort of escapism, to become something fantastical, powerful, to overcome evil, etc. Farming Simulator serves the same general purpose, only in a more realistic and tangible way by sating our curiosity about a profession that many of us will never know.
Runbow works against itself by creating needless tedium throughout the game. The controls, shaky and particular platforming, and waiting for the background colors to flip in order to progress are all damning in a platforming game, and the frustrating background music makes the title feel so much longer. This isn't the only takeaway because the game's aesthetics and premise are pretty good: racing to the end of the level with cool '60s aesthetics and deft maneuvering through visual gameplay cues! 13AM had a really cool idea that mostly works but unfortunately gets lost within a slew of issues. Runbow could be a great game for the dedicated speedster, but for most others, it comes off as pretty, but lackluster.
For Switch owners, especially those looking for a quality management sim, New Star Manager is a must own. At just $19.99, It represents a carefree amusing experience absolutely perfect for your daily travel or free time at home. This is no doubt a very pleasant portable gaming experience that provides a level of depth that's more than heavy enough to hold its own.
The VideoKid takes the idea of nostalgia and runs (or skateboards) with it. Not only does it use the likes of Baywatch, Bill & Ted, and Fraggle Rock to grab the attention of potential players, but also tops it off as a speedy homage to a classic Atari game. As far as planning goes, it's intriguing. It's fun to throw VHS tapes and jump over the Teenage Mutant Ninja Turtles, but the presentation and design don't hold up. With a single level that becomes repetitive after a few hours, gameplay changes that are prohibitive or distracting, and the overall feel of an app game on a console, the quality of The VideoKid is slightly above average. It doesn't feel like a game I'd boot up my console to play, but it feels like something I'd play while another title is downloading.
Death's Gambit saw the opportunity to take two genres and tweak them enough to make a new game out of it — and it worked. The core mechanics, while markedly unoriginal, are genuinely fun to play, and the stunning sound and visuals make it a treat to experience. This game is far from perfect, though, with a lacking story and unfortunately glitchy points, but is still worth the time and money to check out. While I wouldn't say that Death's Gambit is an improvement upon either Metroidvania or Souls-like games, it's a great addition to both genres.
Throughout Mugsters, Reinkout has created a game that solidifies how well interactivity and fun work together. The addition of a simple goal and no instructions makes this game an absolute blast to play. While the controls can sometimes be wonky, Mugsters still works well. In general, even the game's side missions (collecting people to save from the levels, destroying certain weapons, etc.) are fun, intriguing, and feel like they're worth the time. Coupled with the vibrant aesthetics and minimal tone and sound, this makes Mugsters a fascinating puzzle game that feeds the player's curiosity like few other games have.