Lucca Cardoso
- Return of the Obra Dinn
- The Red Strings Club
- Stardew Valley
Lucca Cardoso's Reviews
Loaded with philosophy, The Red Strings Club is able to capture the player in a narrative that is deeply controversial and full of dualities with simple but satisfactory gameplay, reaching its pinnacle with one of the best endings ever in a game.
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From the first cutscene, GRIS shows what it is here for. Fully committing to its minimalism, it knows how to balance sentimentality and reflexion, noise and silence, to create an experience like no other. This game is truly a work of art.
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An aesthetically pleasing game is worthless if its gameplay is repetitive, dull and unimaginative. Oscar Brittain seems to not have realized that on time, unfortunately, and Desert Child ended up becoming another beautiful but extraordinarily shallow indie game.
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It's hard to find flaws in Return of the Obra Dinn. Everything's so polished and well-planned, completely new and familiar at the same time. There's nothing even similar to this game on the market, and, when it was over, I just wanted to keep investigating more strangers' destinies for hours on end.
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Despite being technically competent, The Adventure Pals alas becomes forgettable because of the lack of ambition from the developers. Because of the fear of making mistakes, Massive Monster played it safe, dooming the game to mediocrity. It can still be a fun pastime, though, especially if played with a friend.
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Too short to be memorable, Minit is painfully average. Its attempt at innovating fails, as well as its art direction, but fortunately it can still grant a few moments of fun on an uneventful evening, especially if you're a speedrun enthusiast.
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It's impossible to describe Gorogoa in words. All the sentimentality and complete harmony in all of its elements, together with an innovative gameplay, make this a unique game that will hardly be replicated.
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Anamorphine, despite having a good idea in hand, suffers from an excessive sloppiness in its execution and ends up becoming a highly flawed experience that doesn't engage emotionally.
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Dead Cells mixes elements from two different genres that are starting to oversaturate to create its own genre: the roguevania, offering refreshing originality. All of its very well-executed aspects create an experience like no other.
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In a world full of issues, CHUCHEL feels like a recomforting hug with its childish and innocent atmosphere. It has various patent problems, however, and doesn't even get close to the level of quality of previous Amanita Design games.
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Donut County is a very pleasant and fun experience, that was undoubtedly a labour of love from its creator. Some flaws, though, prevent it from being an excellent game.
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I notice a lot of lost potential here, be it a potential to expand this lovely world, or a potential to add compelling gameplay elements. Shape of the World is, ultimately, a pretty shell: gorgeous on the outside, but hollow on the inside.
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With a gameplay style very similar to its predecessor - but very much improved -, 60 Parsecs! can be fun, but lacks variety right on its most prominent aspect: the plot.
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Childhood is maybe the most important stage of our lives. Still, it's the stage we face with the most tranquility. The simplicity with which The Gardens Between talks about friendships and childhood touched me, making me remember and reflect. Playing this game is like reliving these memories, even if for a short period of time. Despite being far from a perfect game, it's an experience I think everyone should have.
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Iconoclasts is a game that, having its story as the main focus, deals with subjects such as faith, oppression, exploration of other peoples and prejudice. Beyond that, it succeeds in the technical aspects, despite some weird design choices. Joakim Sandberg is to be congratulated for, alone, being able to create one of the best games of the year.
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Broforce is a very well-made action comedy game at first, besides being a great homage to the classic movie heroes. It's so long and repetitive, though, that the player's happiness slowly fades away, leaving behind an expression of frustration and weariness.
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Much more than a turn-based strategy game, than a sci-fi game or than just any other indie game, Into the Breach is a masterpiece. Challenging without being unfair, complex without being overwhelming and familiar without being cliché, it's perfectly balanced to provide a unique experience.
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Clustertruck starts well and promising, but the level of fun starts to drop as the stages go by, reaching a point where it becomes more irritating than fun. The premise, however, is interesting, and it's possible to get a better enjoyment of the game playing it in small sessions.
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Stardew Valley is an extremely relaxing and fun game. The variety of activities to perform keeps the player glued to the screen and turns this into one of the most addictive games of the last years. It deserves to be played by anyone with access to it.
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Bubsy: The Woolies Strike Back is an unfortunate attempt at reviving a franchise that should have stayed dead. Every single aspect of the game is repetitive and tasteless, what leads me to believe that this game was made from corporate thinking.
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