Shannon P. Drake
Overall, Ash of Gods is not a bad game.
It might be an interesting game, if anyone played it.
If you’re a lover of puzzle games and whimsical animation in a Britain of talking dogs handing out riddles, it may be worth a peek, but it’s only mandatory for fans of the series.
Drop Duchy has a clever and engaging tile-based strategy concept blending Tetris and deckbuilding, with strong combo potential and rewarding planning. However, its steep learning curve, lack of in-game clarity, reliance on RNG, and grind-heavy progression hold it back from reaching greater heights. It’s a niche but appealing experience for players who love complex systems and board game-style strategy.
Rogue Waters delivers an enjoyable mix of tactical ship combat and crew management with fun roguelike elements. However, its repetitive gameplay, predictable story beats, and flat progression system prevent it from being truly great. It’s a solid game for casual roguelike fans and pirate enthusiasts but lacks the depth and variety to keep players fully engaged long-term.
A decent-to-good WW2 RTS with a puzzling always online requirement
Sitting around making weed smoke. Not the fun kind.
There’s really nothing like Blacktail as long as you don’t mind the video game stuff stumbling over the weird story stuff. Or play in story mode, I suppose.
Interesting indie game that’s not quite as good as it wants to be, but still aims for the sky and hits.
A thoroughly decent-to-good mech game with some weird design choices and a not-always-good retro feel.
It’s not cutting edge. I mean “Souls-like” is a genre of its own now, not just an interesting experiment. So we wind up with Below, which is like one of those weird evolutionary offshoots that is never quite successful.
The tongue is in cheek but not far enough.
Dead in Vinland is only going to appeal to the more hardcore life simulation fan.
The fighting is a lot of fun if you can deal with the rest of the game.
On the whole, if the overland adventure/subterranean dungeon crawl genre strike your fancy and if you dig on the modern indie aesthetic, you’re going to find a lot of procedurally-generated ground you’ll dig exploring.
Aven Colony is thoroughly competent but uninspiring colony management game with overly-familiar mechanics. It’s an interesting diversion for fans of the genre but breaks no new ground.
Grit and Valor 1949 offers surprising depth, replayability, and content across multiple campaigns with clever systems like crafting and research. While it leans casual and gets a bit repetitive, the combination of giant mechs, Nazi-smashing action, and strategy-lite mechanics makes for a solid and satisfying experience, especially on portable platforms like Steam Deck.
It’s good when it works, and if your machine can handle it.
Have squirrel, have gun, will travel
Cryptmaster is just about vibes, specifically, the vibe of cruising around a dungeon typing words while a sardonic, Vincent Price-style narrator complains about what an idiot you are (you are) and you try to fight monsters while instantly forgetting every word you ever knew, all in glorious black and white.