Shannon P. Drake
Drop Duchy has a clever and engaging tile-based strategy concept blending Tetris and deckbuilding, with strong combo potential and rewarding planning. However, its steep learning curve, lack of in-game clarity, reliance on RNG, and grind-heavy progression hold it back from reaching greater heights. It’s a niche but appealing experience for players who love complex systems and board game-style strategy.
StarVaders is a creative and polished fusion of roguelike, deckbuilder, and arcade-style mechanics. While it’s built on a familiar formula, the vibrant design, strategic depth, and sheer fun of chaotic, combo-driven gameplay make it an easy standout in the genre.
You clearly appreciate Moroi’s unapologetic weirdness and commitment to its aesthetic. The world-building, puzzles, and writing are engaging if you're on the game's wavelength. But the frustrating combat mechanics, occasional bugs, and unclear progression logic (especially with doors and puzzle gating) create a high barrier to enjoyment. It’s a fascinating mess, but it is best suited for players with patience and a taste for the bizarre.
Grit and Valor 1949 offers surprising depth, replayability, and content across multiple campaigns with clever systems like crafting and research. While it leans casual and gets a bit repetitive, the combination of giant mechs, Nazi-smashing action, and strategy-lite mechanics makes for a solid and satisfying experience, especially on portable platforms like Steam Deck.
Merchants of Rosewall is an ambitious but unfocused game that spreads itself too thin. While the idea of blending a cozy shop sim with a deep mystery is appealing, neither aspect is fleshed out enough to stand on its own. The result is a game that feels more tedious than rewarding, making it hard to recommend outside of players willing to tolerate its rough edges.
Rogue Waters delivers an enjoyable mix of tactical ship combat and crew management with fun roguelike elements. However, its repetitive gameplay, predictable story beats, and flat progression system prevent it from being truly great. It’s a solid game for casual roguelike fans and pirate enthusiasts but lacks the depth and variety to keep players fully engaged long-term.
The Stone of Madness offers a unique blend of tactical stealth and psychological survival, set in an eerie Spanish monastery. While its mechanics create engaging tension, the game’s difficulty, trial-and-error structure, and technical issues might frustrate some players.
It’s good when it works, and if your machine can handle it.
Have squirrel, have gun, will travel
Cryptmaster is just about vibes, specifically, the vibe of cruising around a dungeon typing words while a sardonic, Vincent Price-style narrator complains about what an idiot you are (you are) and you try to fight monsters while instantly forgetting every word you ever knew, all in glorious black and white.
A decent-to-good WW2 RTS with a puzzling always online requirement
If you read all that…first of all, thank you, but if you went “I understood none of that, that is the most boring thing I’ve ever read,” then this probably isn’t your kind of game. If you said, “That sounds like the most amazing thing I have ever heard,” then you can do all that and more in Warno.
So if that kind of management and absurdity sounds appealing–and I did enjoy frowning at my goblin roster and trying to min-max stats in my goblin eugenics program–then hiding beneath the cutesy storybook exterior is the fiendish heart of a pretty good roguelike.
Finally, a good action RPG.
Crawl through the ditches and hide in the bushes and stab a Nazi in his throat-u-la!
Come on ride the depressing train (WOO WOO!)
STAR TREKKING ACROSS THE UNIVERSE! FINALLY A STAR TREK GAME THAT DOESN’T MAKE ME CURSE!
So if you don’t mind the fact that it’s not Darkest Dungeon But More and it’s Darkest Dungeon But Different…it’s worth caveating that the first 10 hours are so are basically just punching you in the face over and over again and normally I don’t put up with that at all before going “okay yeah but then it gets good” but I am an unemployed goth degenerate, so what else am I gonna do?
Frogwares really really likes doing Sherlock Holmes games and there is a deep affection for the characters woven throughout.
Surprisingly Deep And Very Silly