Shannon P. Drake
I can think of no reason to play this game.
Great visuals, great voice acting, great sound, great music, shame the game is mediocre.
Merchants of Rosewall is an ambitious but unfocused game that spreads itself too thin. While the idea of blending a cozy shop sim with a deep mystery is appealing, neither aspect is fleshed out enough to stand on its own. The result is a game that feels more tedious than rewarding, making it hard to recommend outside of players willing to tolerate its rough edges.
This Is The Police 2 is shooting for something morally grey and messy but never quite has the narrative heft to carry it.
Airheart is worth checking out for twin-stick shooter fans that need a new fix, but otherwise, skip this flight.
A collection of interesting systems that never quite comes together.
There’s several interesting systems at work here that never quite come together and gel.
You clearly appreciate Moroi’s unapologetic weirdness and commitment to its aesthetic. The world-building, puzzles, and writing are engaging if you're on the game's wavelength. But the frustrating combat mechanics, occasional bugs, and unclear progression logic (especially with doors and puzzle gating) create a high barrier to enjoyment. It’s a fascinating mess, but it is best suited for players with patience and a taste for the bizarre.
The Stone of Madness offers a unique blend of tactical stealth and psychological survival, set in an eerie Spanish monastery. While its mechanics create engaging tension, the game’s difficulty, trial-and-error structure, and technical issues might frustrate some players.
But if you’re looking for Vampire: The Masquerade and you are also old and you don’t want to play a janky battle royale, Vampire: the Masquerade – Swansong is…kinda interesting.
Worth buying if you have a VR crew, but don’t buy a headset for it unless you want to die alone like me.
Not a bad little diversion but there’s so many good pop/city management games now it’s not worth more than a few minutes.
There’s a good core but the rest of the game is the Diet Coke of Evil: Just one calorie, not evil enough.
At its heart, Empire of Sin does a little of everything and does none of it well.
Fun combat and colorful world, but not a lot of depth outside that.
The timeline idea is a neat gimmick but this is a pretty basic strategy game. If you want something simple or are a John Wick completist, it’s worth a gander. Otherwise, get back into the Long War mod for XCOM and blast alien scum.
We’re through the initial burst of Blood/Souls enthusiasm and into the second era, when “It’s like Bloodborne/Dark Souls, but…” is the pitch on the lips of every would-be cash-in. Code Vein is one of those.
Close to the Sun wants to be Big Important Art, but it tries so hard to be Big Important Art that it undercuts itself.
Achtung! Cthulhu Tactics is a beer-and-pretzels tactical game. It’s not hard or demanding. It’s more like a puzzle game than something like Final Fantasy Tactics.
We’re in an era of good shooters right now. There’s no reason to buy a mediocre one.