Paperbound Brawlers was so frantic the first time I played it that I couldn't keep track of the action and quickly switched the game off. I'm glad I came back, though, because things start to click once you get the hang of how to use gravity as a weapon, and you start to see each level in a brand new light. Planning becomes virtually impossible, and you exist simply in the moment. Until a goo bomb kills you, that is.
Almost There: The Platformer takes a stripped-down approach to enemies and level design and adds a twist: while gravity can kill you, it only has limited power over your movement. It subverts the jumping puzzle game and manages to meld it with a fun brainteaser because the designers realize that a real-world motion (the joystick) doesn't have to play by real world rules.
Pet Care is, of course, an inexpensive game intended as a diversion for small children. In the spirit of research, I gave the game to my 4-year-old godchild, who played it intently for a few minutes, and rewarded it with "okay," then going back to watching my very real pet rabbit eat a handful of cilantro (not present in the game).
Pikuniku is an entertaining distraction, a wonderful game world to romp around in. And when you've finished the entire story in a day or three of casual play, you can look forward to restarting it with your inventory intact and exploring all the nooks and crannies to find what you missed before, and going back to finding Ernie, and kick, kick, kicking him back up through the tunnels and back to safety. Tell him I said, “Hi.”
If you're looking for a simple game about jet combat, Sky Gamblers – Afterburner will almost certainly scratch that itch. You don't have to worry about anything other than lining up your shot and not crashing into mountains. I suspect it'll really appeal to those who want to enjoy the multiplayer element where they can take on their friends rather than the simple AI villains who make this game mindless fun.