Moncage is a puzzle game that should be treated like a collection of short stories rather than a novel. Enjoy it over several sessions, pausing when it's difficult to think about the different parts, rather than consume it as one experience. It's quite literally to be puzzled over.
The Dark Prophecy is a fun little point-and-click adventure. All the puzzles make enough sense, and you can finish the whole thing in under an hour. It teases further parts of the story, and this certainly feels like the first chapter of what will hopefully be a longer tale.
GameDec is a point-and-click cyberpunk adventure set in a dystopian world, You make a living by discreetly investigating crimes, mysteries, and transgressions in the vast sea of alternate realities to which most humans retreat. It provides a fun mechanic for dialogue junkies who find joy in solving the big puzzle.
Like the potions you'll mix, The Serpent Rogue is an odd concoction-a mixture of casual open-world play and twitch combat. I definitely prefer the former, but like the joy I felt when finding a successful formula, figuring out a way to crush an enemy after several defeats feels like an accomplishment. Now, if you'll excuse me, I have to go find some blueberries.
If you're looking for an endless outer space toy box to play in (and there are options to play without a scenario goal or with unlimited funds), then orbit.industries is a fun diversion. Learn, and fail, and start again on your way to the stars. Just don't forget about the interest rates.
Gal*Gun Double Peace is an on-rails shooter with light elements of a dating sim. The lightly smutty aspect of the game is unashamedly its big selling point, but if you get into the mechanics of playing it successfully, you can get some solid gaming entertainment out of it.
MacGuffin's Curse is a solid entry into the maze/puzzle genre. It's low-pressure, you can correct your mistakes quickly, and the writing has a cheesy comedic tone that's very chill. And as an entry into the werewolf/jewel thief genre, it's the frontrunner of the year.
Omega Labyrinth Life is a colorful, well-produced roguelike dungeon game with a lot of cheesecake, set in the world of Japanese schoolgirls. The nice part is that you can participate with that aspect of the game to whatever degree you like, and there's a pretty fun game with some decent writing to season it all.
Paperbound Brawlers was so frantic the first time I played it that I couldn't keep track of the action and quickly switched the game off. I'm glad I came back, though, because things start to click once you get the hang of how to use gravity as a weapon, and you start to see each level in a brand new light. Planning becomes virtually impossible, and you exist simply in the moment. Until a goo bomb kills you, that is.
Almost There: The Platformer takes a stripped-down approach to enemies and level design and adds a twist: while gravity can kill you, it only has limited power over your movement. It subverts the jumping puzzle game and manages to meld it with a fun brainteaser because the designers realize that a real-world motion (the joystick) doesn't have to play by real world rules.