James Stephanie Sterling
Transformers: Galactic Trials is overpriced and full of nothing. The gimmick of switching between vehicular racing and robotic shooting might have worked if both halves weren’t so thoughtlessly welded together like a shoddy cut-and-shut car. Then again, its meager content and technical sloppiness suggests it never had a chance.
While it likely won’t be remembered to the same degree as “bigger” Zelda installments, it’ll absolutely go down as a classic to me. Echoes of Wisdom is brilliant in its creativity and versatility, one of the best in the series as far as I’m concerned.
Halls of Torment is more than simply Vampire Survivors wearing Diablo’s clothes. It’s a clever and engrossing Survive ‘em Up that uses RPG trappings to add a ton of versatility and rewarding complexity to what would still be a fun game without it. There’s a pile of quirky character classes and a massive number of ways to build them during each run, just a big pile of content and not a shred of it feels like padding.
A jubilant little adventure that dedicates itself fully to making an audience happy
Warhammer 40,000: Space Marine II can provide hours of fun with three distinct ways of playing it. World War Z with Tyranids is a hell of a pitch, and it’s been realized successfully, albeit with a number of unsuccessful elements holding it back. Puzzling design decisions litter the entire experience, and at times I was left wondering what the hell Saber Interactive was thinking. Yet... I'm really quite into it.
Thank Goodness You're Here! rolls around in its Britishness to an almost obscene degree, but more than that it is simply… stupid. Majestically, gloriously stupid. It’s a wildly entertaining little adventure that revels in its own ludicrous indulgences. It delightedly broadcasts a sense of humor that some may find puerile and unappealing while others will find it puerile and very appealing.
Flintlock: The Siege of Dawn isn’t a particularly necessary addition to the Soulslike genre. It doesn’t stand out in any major way, and it’s certainly rough. It is nonetheless amusing in its own scrappy way, the many tools at the player’s disposal are well presented, and after a touchy start it develops into a decent bit of fun.
Clickolding is quiet and calm in spite of its unsettling undercurrent. Through straightforward interactions and a lot of clicking, a tone and subject is strongly established. I found it affecting enough to power through moments of monotony that my ADHD really didn’t care for, and I won’t forget that weirdo mask in a while at the very least.
It’ll probably be dead within a year like so many of its sordid ilk. That would be a genuinely good thing for the industry and for the players it’s trying to scam. I hope it dies on its toxic vine.
Still Wakes the Deep is an impeccable horror production, a gorgeously sickening nightmare in a rarely used setting propelled by stellar acting and sublimely nasty body horror. It’s more than just “The Thing on an oil rig,” though it makes good on that elevator pitch too. It’s going to remain with me for a long time. A true genre classic.
Killer Klowns from Outer Space is just another intellectually lazy application of a horror movie license. Well done game, you made murderous space clowns boring… that’s one hell of an achievement.
How fucking dare Star Wars: Hunters? I really hope it becomes yet another “service” game that’s been shut down in less than a year. It deserves to be burned to nothing.
Senua's Saga: Hellblade 2 can be a mentally taxing experience by design, especially if one already has their own litany of mental health struggles. It is a necessary part of a game that explores its themes touchingly and tastefully, a beautiful and astoundingly stylish production. Like its predecessor, the presentation outstrips the gameplay, which suffers from repetition and a lack of escalation or variety. It’s a damn fine thing in totality though, one well worth digging into.
Indika is a treasure of a game, an adventure that truly defies expectations. Constantly surprising and laudably bold in its subject matter, this story of a questioning nun and the devil in her head is among the best things I’ve ever played. A little dash of jank does nothing to take away what this game is - a landmark of strange and fascinating storytelling.
If you’ve been frustrated by the state of some retro horrors, or even if you haven’t, this is a fine addition to the genre that deserves to be ranked highly among the modern examples. Aside from those bastard traps, it’s a damn good bit of body horror.
It’s the kind of nonsense I’m just incredibly happy to see exist in the world, and the possibilities it offers for potential future games set in this universe has me on the hook.
Stellar Blade is at war with itself in a conflict between style and substance. Sadly, style wins with merciless regularity, but there’s a strong core of genuinely good gameplay fighting through an ocean of bells and whistles. Finally, let us never forget: titanic titties, one caked up ass, and thighs that could feed the five thousand.
Although far from the highest quality Soulslike, Another Crab’s Treasure is an original, intensely likable one. Its sharp script is backed up with a fun gameplay conceit, wrapped up in a package with a whole lot of character. We did the whole review without a shell pun either, so that's also a positive point!
All the way down, the theme of “not enough” pervades Princess Peach: Showtime! The costumes Peach wears look cute but their gimmicks are limited both in terms of their abilities and the game’s implementation of them. The lack of imagination is unbecoming of Nintendo, and it’s a real shame because Peach deserves a much better game. It’s like nobody’s heart was in the making of this, and while there are some entertaining moments, Showtime! simply has very little to show for itself.
Rise of Ronin really likes its players, and that’s what I love most about it. While its world features a lot of busywork, it’s also a joy to explore thanks to how easy and versatile movement is. An enthralling combat system openly traces the best of Sekiro and Nioh, serving the extract in a more accessible fashion with a huge variety of ways to fight. While co-op is restrictive, it’s still really funny to go online and turn bosses into confetti, plus you can run a cat rental service.